Tom Clancy's Ghost Recon: Future Soldier
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:awards |
Best Shooter
|
gptkbp:character |
Ghosts
|
gptkbp:criticalReception |
generally positive
|
gptkbp:developer |
gptkb:Ubisoft_Paris
|
gptkbp:engine |
gptkb:Anvil_Engine
|
gptkbp:features |
customization
co-op gameplay drone technology cover system |
gptkbp:gameFeatures |
gptkb:AnvilNext
community events in-game currency varied environments seasonal updates social features day-night cycle dynamic weather leaderboards character progression real-time strategy elements unlockable content weapon customization skill trees mission replayability clan support online co-op vehicle combat AI teammates tactical map |
gptkbp:gameplay |
tactical squad-based
|
gptkbp:genre |
tactical shooter
|
gptkbp:hasPlayer |
team coordination
stealth tactical planning realistic ballistics |
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
conflict
sabotage domination team deathmatch |
gptkbp:narrativeStyle |
fictional conflict
|
gptkbp:platforms |
gptkb:PlayStation_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:predecessor |
gptkb:Tom_Clancy's_Ghost_Recon:_Advanced_Warfighter_2
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:releaseDate |
May 22, 2012
|
gptkbp:releaseFormat |
gptkb:PlayStation_Vita
gptkb:Nintendo_DS gptkb:Wii_U iOS |
gptkbp:sequel |
gptkb:Tom_Clancy's_Ghost_Recon:_Wildlands
|
gptkbp:series |
Ghost Recon
|
gptkbp:setting |
near-future
|
gptkbp:soundtrack |
original score
|