Tokyo Ghoul: re Call to Exist
GPTKB entity
Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
anime-inspired
|
gptkbp:based_on |
Tokyo Ghoul manga
|
gptkbp:character |
gptkb:Shuu_Tsukiyama
gptkb:Kuki_Urie gptkb:Touka_Kirishima gptkb:Ken_Kaneki gptkb:Haise_Sasaki gptkb:Renji_Yomo |
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Nihon_Falcom
|
gptkbp:game_engine |
gptkb:Unreal_Engine_4
|
gptkbp:game_features |
story mode
co-op gameplay character customization Pv P battles |
gptkbp:game_length |
approximately 10 hours
|
gptkbp:game_mechanics |
gptkb:user_interface
gptkb:combat_system character roles resource management team coordination boss battles defensive tactics team strategies special moves environmental hazards player feedback environmental interactions game balance status effects offensive tactics character abilities unlockable content leveling system matchmaking system skill trees difficulty settings tutorial system dynamic events enemy AI stealth elements progression system combat combos item crafting character synergies combat arenas team buffs |
gptkbp:game_mode |
multiplayer
|
gptkbp:genre |
gptkb:action
|
gptkbp:inspired_by |
Tokyo Ghoul: re manga
|
gptkbp:multiplayer |
competitive
team-based |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Bandai_Namco_Entertainment
|
gptkbp:release_date |
November 15, 2018
|
gptkbp:setting |
gptkb:Tokyo
|
gptkbp:soundtrack |
gptkb:original_score
|
gptkbp:voice_acting |
gptkb:Japanese
English |
gptkbp:bfsParent |
gptkb:Tokyo_Ghoul
|
gptkbp:bfsLayer |
4
|