gptkbp:instance_of
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gptkb:event
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gptkbp:bfsLayer
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5
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gptkbp:bfsParent
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gptkb:Sega_Net
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gptkbp:attendance
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over 100,000 visitors
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gptkbp:attendees
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industry professionals
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gptkbp:community_impact
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gaming culture in Japan
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gptkbp:cultural_significance
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in Japan
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gptkbp:date
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gptkb:1995
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gptkbp:duration
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3 days
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gptkbp:event_type
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public and private access
exhibition and conference
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gptkbp:events
|
gptkb:Tokyo_Game_Show
annual
September 1995
industry reviews
game reveals
enthusiastic and vibrant
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gptkbp:exhibition
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large convention center
booths and displays
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gptkbp:exhibitor
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video game companies
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gptkbp:fan_engagement
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meet and greets with developers
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gptkbp:first_held
|
gptkb:1996
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gptkbp:focus
|
Japanese video game market
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gptkbp:game_mechanics
|
playable versions of upcoming titles
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gptkbp:highlights
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exclusive game trailers
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gptkbp:historical_context
|
mid-90s gaming industry
|
https://www.w3.org/2000/01/rdf-schema#label
|
Tokyo Game Show 1995
|
gptkbp:impact
|
increased global interest in Japanese games
|
gptkbp:influenced
|
game marketing strategies
future gaming events
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gptkbp:legacy
|
in gaming conventions
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gptkbp:location
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gptkb:Tokyo,_Japan
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gptkbp:media_coverage
|
extensive
|
gptkbp:merchandise
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gaming-related products
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gptkbp:network
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for developers and publishers
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gptkbp:notable_album
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game consoles
new video games
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gptkbp:notable_games
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gptkb:Tekken_3
gptkb:Chrono_Trigger
gptkb:Final_Fantasy_VII
gptkb:Resident_Evil
gptkb:Metal_Gear_Solid
|
gptkbp:notable_guest
|
gptkb:video_game
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gptkbp:notable_performers
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industry leaders
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gptkbp:organizer
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gptkb:Computer_Entertainment_Supplier's_Association
|
gptkbp:significance
|
cultural impact on gaming industry
|
gptkbp:sponsor
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major gaming brands
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gptkbp:successor
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gptkb:Tokyo_Game_Show_1996
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gptkbp:technology
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gaming hardware advancements
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gptkbp:type
|
gptkb:television_series
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