gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_franchise
gptkb:video_game_series
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gptkbp:art_style
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futuristic
|
gptkbp:awards
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gptkb:Best_Online_Multiplayer
gptkb:Best_Multiplayer_Game
gptkb:Best_Game_Design
|
gptkbp:character
|
gptkb:Pilot
gptkb:Titans
gptkb:Titan
gptkb:militant_group
gptkb:IMC
|
gptkbp:community
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active player base
Titanfall community
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gptkbp:community_events
|
fan conventions
online competitions
Titanfall tournaments
|
gptkbp:critical_reception
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positive
|
gptkbp:developed_by
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gptkb:Respawn_Entertainment
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gptkbp:developer
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gptkb:Respawn_Entertainment
|
gptkbp:dlc
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gptkb:IMC_Rising
gptkb:expedition
gptkb:Titanfall:_Expedition
gptkb:Titanfall:_Frontier's_Edge
gptkb:Titanfall:_IMC_Rising
Frontier's Edge
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gptkbp:engine
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gptkb:Source_engine
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gptkbp:esports
|
featured in competitive gaming
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gptkbp:expansion
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gptkb:Titanfall:_Expedition
gptkb:Titanfall:_Frontier's_Edge
gptkb:Titanfall:_IMC_Rising
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gptkbp:fan_base
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Titanfall fans
|
gptkbp:features
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fast-paced gameplay
jetpacks
parkour mechanics
mechs
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gptkbp:game_awards
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gptkb:Best_Shooter
gptkb:Best_Multiplayer_Game
gptkb:Best_Audio
gptkb:Best_Game_Design
Best Visuals
|
gptkbp:game_engine
|
modified Source engine
|
gptkbp:game_mechanic
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gptkb:Titanfall
gptkb:Challenges
gptkb:Customization_options
gptkb:Minions
gptkb:Smart_Pistol
Seasonal events
Cross-platform play
Grappling Hook
Multiplayer mode
Matchmaking
DLC expansions
Season pass
Ranked play
Spectator mode
Community challenges
Titan abilities
Campaign mode
Balance patches
Training mode
DLC content
Spectres
Unlockable content
Cloaking
Skirmish mode
Progression system
Clan support
Capture the Flag mode
Free updates
Loadouts
Custom loadouts
Pilot abilities
Wall-running
Attrition mode
Bounty Hunt mode
Burn Cards
Challenges and achievements
Colony mode
Double jumping
Emblems and banners
Frontier Defense mode
Hardpoint mode
Last Titan Standing mode
Map voting
Pilot vs Pilot mode
Titan Brawl mode
Titanfall countdown
War Games mode
AI-controlled grunts
Ejecting from Titans
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gptkbp:game_mechanics
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wall-running
pilot abilities
capture the flag mode
team deathmatch mode
free-for-all mode
double jumping
burn cards
hardpoint mode
titan abilities
attrition mode
last titan standing mode
pilot vs pilot mode
titan vs titan mode
titanfall
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gptkbp:game_mode
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single-player
multiplayer
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gptkbp:gameplay
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mech combat
parkour mechanics
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gptkbp:genre
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gptkb:first-person_shooter
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gptkbp:has_game
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gptkb:Titanfall_2
gptkb:Titanfall_1
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gptkbp:has_gameplay_element
|
parkour movement
piloting Titans
|
https://www.w3.org/2000/01/rdf-schema#label
|
Titanfall
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gptkbp:influenced_by
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gptkb:Call_of_Duty_series
gptkb:Halo_series
gptkb:Mech_Warrior_series
|
gptkbp:influences
|
gptkb:Call_of_Duty_franchise
gptkb:Halo_franchise
gptkb:Call_of_Duty_series
gptkb:Halo_series
gptkb:Mech_Warrior_series
|
gptkbp:legacy
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influenced future FPS games
established Respawn as a major developer
|
gptkbp:map
|
gptkb:War_Games
gptkb:Angel_City
gptkb:recreational_area
large
Fracture
Boneyard
|
gptkbp:merchandise
|
gptkb:clothing
gptkb:action_figures
art books
|
gptkbp:mod_support
|
limited modding capabilities
|
gptkbp:multiplayer
|
gptkb:Colossus
gptkb:Capture_the_Flag
gptkb:colonialism
gptkb:true
Attrition
Bounty Hunt
Hardpoint Domination
Last Titan Standing
Pilot Hunter
Pilot vs Pilot
Pilot vs. Pilot
|
gptkbp:narrative
|
gptkb:military_conflict
interstellar war
Interstellar conflict
|
gptkbp:notable_character
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gptkb:Ash
gptkb:BT-7274
gptkb:Jack_Cooper
gptkb:Sarah_Briggs
Blisk
|
gptkbp:notable_pilots
|
human character
|
gptkbp:platform
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gptkb:PC
gptkb:Xbox_One
gptkb:Xbox_360
|
gptkbp:platforms
|
gptkb:PC
gptkb:Xbox_One
gptkb:Xbox_360
|
gptkbp:published_by
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gptkb:Electronic_Arts
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
March 11, 2014
|
gptkbp:release_platform
|
Xbox One, Xbox 360, PC
|
gptkbp:released_on
|
March 11, 2014
|
gptkbp:sales
|
over 10 million copies
|
gptkbp:sequel
|
gptkb:Titanfall_2
|
gptkbp:setting
|
futuristic science fiction
futuristic science fiction universe
|
gptkbp:soundtrack
|
gptkb:Titanfall_2_Original_Soundtrack
gptkb:Titanfall_Original_Soundtrack
composed by Stephen Vankov
|
gptkbp:successor
|
gptkb:Titanfall_2
|
gptkbp:tactics
|
team-based strategies
fast-paced action
vertical movement
use of Titans
|
gptkbp:titan
|
gptkb:Mechagodzilla
|
gptkbp:titans
|
various classes
have unique abilities
can be piloted by players
large mech units
|
gptkbp:bfsParent
|
gptkb:Xbox_One
gptkb:Apex_Legends
gptkb:Titan_Class
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gptkbp:bfsLayer
|
4
|