gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
Best Arcade Game 2004
|
gptkbp:character
|
gptkb:Richard_Miller
Cassandra G.
G. D. M. K. K.
|
gptkbp:character_customization
|
character selection
|
gptkbp:community
|
active fanbase
|
gptkbp:controls
|
gptkb:weapon
|
gptkbp:critical_reception
|
positive reviews
|
gptkbp:developer
|
gptkb:Namco
|
gptkbp:difficulty
|
varied
adjustable
|
gptkbp:enemy
|
gptkb:organization
Cassandra G.
G. D. M. K. K.
|
gptkbp:features
|
gptkb:video_game
|
gptkbp:franchise
|
Time Crisis series
|
gptkbp:game_engine
|
gptkb:Namco_System_246
|
gptkbp:game_features
|
dynamic environments
|
gptkbp:game_length
|
approximately 1 hour
|
gptkbp:game_mechanics
|
cover system
shooting and dodging
|
gptkbp:game_modes
|
gptkb:collaboration
single-player
|
gptkbp:game_replayability
|
high
|
gptkbp:gameplay
|
on-rails shooter
|
gptkbp:genre
|
Light gun shooter
|
gptkbp:graphics
|
3 D
|
gptkbp:has_gameplay_element
|
puzzles and challenges
|
gptkbp:home_stadium
|
standard cabinet
|
gptkbp:influences
|
previous Time Crisis games
|
gptkbp:inspired_by
|
action films
|
gptkbp:is_popular_in
|
high
|
gptkbp:narrative_style
|
gptkb:mythological_figure
counter-terrorism mission
|
gptkbp:number_of_teams
|
gptkb:Richard_Miller
first-person
1-2 players
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:publisher
|
gptkb:Namco_Bandai_Games
|
gptkbp:release_date
|
gptkb:2004
2004-07-01
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
over 1 million units
|
gptkbp:sequel
|
gptkb:Time_Crisis_4
|
gptkbp:series
|
gptkb:Time_Crisis
|
gptkbp:setting
|
gptkb:location
urban environment
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:successor
|
gptkb:Time_Crisis_4
|
gptkbp:themes
|
action and adventure
|
gptkbp:unlockable_content
|
bonus stages
|
gptkbp:voice_actor
|
English and Japanese
|
gptkbp:bfsParent
|
gptkb:Time_Crisis
|
gptkbp:bfsLayer
|
4
|