Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Graphics_Rendering_Technique
|
| gptkbp:advantage |
Enables Real-time Rendering
Improves Power Efficiency Reduces Memory Bandwidth |
| gptkbp:contrastsWith |
Immediate Mode Rendering
|
| gptkbp:goal |
Optimize Rendering Performance
|
| gptkbp:introducedIn |
gptkb:PowerVR_Series1
Dreamcast Console |
| gptkbp:processor |
Divides Framebuffer into Tiles
Renders Each Tile Separately |
| gptkbp:relatedTo |
Deferred Shading
Tiled Deferred Rendering |
| gptkbp:usedBy |
gptkb:PowerVR_GPUs
ARM Mali GPUs Apple A-series GPUs NVIDIA Tegra GPUs |
| gptkbp:usedIn |
Embedded Systems
Computer Graphics Game Consoles Mobile GPUs |
| gptkbp:bfsParent |
gptkb:Variable_Rate_Shading
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Tile-based Rendering
|