Statements (13)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Game_design_principle
|
| gptkbp:appliesTo |
Tabletop role-playing games
|
| gptkbp:describes |
Game masters should provide at least three clues for any conclusion they want players to reach
|
| gptkbp:firstPublished |
2008
|
| gptkbp:influenced |
Adventure design
|
| gptkbp:proposedBy |
gptkb:Justin_Alexander
|
| gptkbp:publishedIn |
The Alexandrian blog
|
| gptkbp:purpose |
To ensure players can solve mysteries
|
| gptkbp:relatedConcept |
Fail forward
Information redundancy |
| gptkbp:bfsParent |
gptkb:The_Alexandrian
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Three Clue Rule
|