Statements (13)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Game design principle
|
gptkbp:appliesTo |
Tabletop role-playing games
|
gptkbp:describes |
Game masters should provide at least three clues for any conclusion they want players to reach
|
gptkbp:firstPublished |
2008
|
https://www.w3.org/2000/01/rdf-schema#label |
Three Clue Rule
|
gptkbp:influenced |
Adventure design
|
gptkbp:proposedBy |
gptkb:Justin_Alexander
|
gptkbp:publishedIn |
The Alexandrian blog
|
gptkbp:purpose |
To ensure players can solve mysteries
|
gptkbp:relatedConcept |
Fail forward
Information redundancy |
gptkbp:bfsParent |
gptkb:The_Alexandrian
|
gptkbp:bfsLayer |
7
|