gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Majesco_Games
|
gptkbp:art_style
|
comic book style
|
gptkbp:awards
|
BAFTA Games Award nomination
|
gptkbp:based_on
|
gptkb:The_Walking_Dead_comic_series
|
gptkbp:character
|
gptkb:Michonne_Hawthorne
|
gptkbp:character_development
|
player choices affect outcomes
|
gptkbp:composer
|
gptkb:Jared_Emerson-Johnson
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developed_by
|
gptkb:Telltale_Games
|
gptkbp:follows_character
|
gptkb:Michonne
|
gptkbp:game_engine
|
gptkb:Telltale_Tool
|
gptkbp:game_mechanics
|
point-and-click
dialogue trees
quick time events
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:amusement_park
|
gptkbp:impact
|
multiple endings
|
gptkbp:influenced_by
|
The Walking Dead television series
|
gptkbp:narrative_style
|
episodic
Michonne's backstory
|
gptkbp:number_of_episodes
|
gptkb:Give_No_Shelter
gptkb:3
In Too Deep
What We Deserve
|
gptkbp:number_of_teams
|
resource management
moral dilemmas
character interactions
relationship building
survival decisions
|
gptkbp:part_of
|
gptkb:The_Walking_Dead_franchise
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:published_by
|
gptkb:Telltale_Games
|
gptkbp:release_date
|
February 23, 2016
|
gptkbp:release_platform
|
gptkb:CEO
gptkb:operating_system
|
gptkbp:sequel
|
gptkb:The_Walking_Dead:_The_Telltale_Series
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:theme
|
gptkb:survival
|
gptkbp:themes
|
gptkb:TV_series
gptkb:betrayal
gptkb:loss
gptkb:Community_Center
redemption
|
gptkbp:voice_actor
|
gptkb:Samira_Wiley
|