The Walking Dead: Survival Instinct

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Terminal_Reality
gptkbp:difficulty varied difficulty levels
gptkbp:engine gptkb:Infernal_Engine
gptkbp:game_features resource management
vehicle usage
character progression
crafting system
narrative choices
stealth mechanics
zombie AI
gptkbp:game_length approximately 10 hours
gptkbp:game_modes single-player
gptkbp:genre gptkb:legal_case
gptkbp:has_gameplay_element gptkb:spacecraft
gptkb:video_game
decision-making
combat
stealth
environmental hazards
character interactions
environmental storytelling
narrative progression
item collection
dynamic events
enemy encounters
survival mechanics
gptkbp:inspired_by gptkb:The_Walking_Dead_comic_series
The Walking Dead television series
gptkbp:main_character gptkb:Daryl_Dixon
gptkb:Merle_Dixon
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style survival against zombies
gptkbp:number_of_teams first-person perspective
gptkbp:platform gptkb:Play_Station_3
gptkb:Wii_U
gptkb:Xbox_360
gptkbp:publisher gptkb:Activision
gptkbp:release_date March 15, 2013
gptkbp:release_platform gptkb:PC
Mac OSX
gptkbp:sales over 1 million copies
gptkbp:setting gptkb:The_Walking_Dead_universe
post-apocalyptic world
gptkbp:soundtrack gptkb:musical
gptkbp:themes gptkb:survival
trust issues
family bonds
moral dilemmas
humanity vs. monstrosity
loss and grief
gptkbp:voice_actor gptkb:Norman_Reedus
gptkb:Michael_Rooker
gptkbp:bfsParent gptkb:Dante_Basco
gptkbp:bfsLayer 3