gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
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gptkb:Terminal_Reality
|
gptkbp:difficulty
|
varied difficulty levels
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gptkbp:engine
|
gptkb:Infernal_Engine
|
gptkbp:game_features
|
resource management
vehicle usage
character progression
crafting system
narrative choices
stealth mechanics
zombie AI
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gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mode
|
single-player
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gptkbp:game_setting
|
post-apocalyptic world
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gptkbp:genre
|
gptkb:first-person_shooter
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gptkbp:has_gameplay_element
|
gptkb:exploration
gptkb:puzzles
decision-making
combat
stealth
environmental hazards
character interactions
environmental storytelling
narrative progression
item collection
dynamic events
enemy encounters
survival mechanics
|
gptkbp:inspired_by
|
gptkb:The_Walking_Dead_comic_series
The Walking Dead television series
|
gptkbp:main_character
|
gptkb:Daryl_Dixon
gptkb:Merle_Dixon
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative_focus
|
survival against zombies
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Wii_U
gptkb:Xbox_360
|
gptkbp:players
|
first-person perspective
|
gptkbp:publisher
|
gptkb:Activision
|
gptkbp:release_date
|
March 15, 2013
|
gptkbp:release_platform
|
gptkb:Mac_OS_X
gptkb:PC
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:setting
|
gptkb:The_Walking_Dead_universe
|
gptkbp:soundtrack
|
gptkb:original_score
|
gptkbp:themes
|
gptkb:survival
trust issues
family bonds
moral dilemmas
humanity vs. monstrosity
loss and grief
|
gptkbp:voice_actor
|
gptkb:Norman_Reedus
gptkb:Michael_Rooker
|
gptkbp:bfsParent
|
gptkb:The_Walking_Dead
gptkb:Bear_Mc_Creary
|
gptkbp:bfsLayer
|
4
|