The Walking Dead: Survival Instinct

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Terminal_Reality
gptkbp:difficulty varied difficulty levels
gptkbp:engine gptkb:Infernal_Engine
gptkbp:game_features resource management
vehicle usage
character progression
crafting system
narrative choices
stealth mechanics
zombie AI
gptkbp:game_length approximately 10 hours
gptkbp:game_mode single-player
gptkbp:game_setting post-apocalyptic world
gptkbp:genre gptkb:first-person_shooter
gptkbp:has_gameplay_element gptkb:exploration
gptkb:puzzles
decision-making
combat
stealth
environmental hazards
character interactions
environmental storytelling
narrative progression
item collection
dynamic events
enemy encounters
survival mechanics
gptkbp:inspired_by gptkb:The_Walking_Dead_comic_series
The Walking Dead television series
gptkbp:main_character gptkb:Daryl_Dixon
gptkb:Merle_Dixon
gptkbp:multiplayer no
gptkbp:narrative_focus survival against zombies
gptkbp:platform gptkb:Play_Station_3
gptkb:Wii_U
gptkb:Xbox_360
gptkbp:players first-person perspective
gptkbp:publisher gptkb:Activision
gptkbp:release_date March 15, 2013
gptkbp:release_platform gptkb:Mac_OS_X
gptkb:PC
gptkbp:sales over 1 million copies
gptkbp:setting gptkb:The_Walking_Dead_universe
gptkbp:soundtrack gptkb:original_score
gptkbp:themes gptkb:survival
trust issues
family bonds
moral dilemmas
humanity vs. monstrosity
loss and grief
gptkbp:voice_actor gptkb:Norman_Reedus
gptkb:Michael_Rooker
gptkbp:bfsParent gptkb:The_Walking_Dead
gptkb:Bear_Mc_Creary
gptkbp:bfsLayer 4