gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:The_Walking_Dead_Board_Game
|
gptkbp:art_style
|
comic book style
|
gptkbp:awards
|
gptkb:award
multiple
|
gptkbp:character_customization
|
limited
|
gptkbp:character_development
|
dynamic
|
gptkbp:character_relationships
|
gptkb:launch_complex
|
gptkbp:community
|
active
|
gptkbp:critical_reception
|
positive
|
gptkbp:developed_by
|
gptkb:Telltale_Games
|
gptkbp:difficulty
|
variable
|
gptkbp:fan_base
|
large
|
gptkbp:finale_date
|
Episode 5
|
gptkbp:first_released
|
gptkb:2014
|
gptkbp:game_engine
|
gptkb:Telltale_Tool
|
gptkbp:game_features
|
quick time events
|
gptkbp:game_length
|
approximately 2 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
inventory management
puzzle solving
dialogue choices
|
gptkbp:gameplay
|
point-and-click
|
gptkbp:genre
|
gptkb:amusement_park
|
gptkbp:influences
|
gptkb:The_Walking_Dead_comic_series
The Walking Dead television series
|
gptkbp:main_character
|
gptkb:Lee_Everett
gptkb:Clementine
|
gptkbp:merchandise
|
gptkb:stock_market_index
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
episodic
interactive storytelling
|
gptkbp:notable_story_arc
|
gptkb:survival
|
gptkbp:number_of_teams
|
third-person
moral dilemmas
impactful
|
gptkbp:part_of
|
The Walking Dead series
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:published_by
|
gptkb:Telltale_Games
|
gptkbp:rating
|
8.5
|
gptkbp:release_date
|
2014-07-22
|
gptkbp:release_platform
|
digital distribution
|
gptkbp:sequel
|
gptkb:The_Walking_Dead:_Season_Two
|
gptkbp:series
|
gptkb:The_Walking_Dead
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:themes
|
gptkb:betrayal
gptkb:humanity
gptkb:loss
gptkb:Community_Center
morality
|
gptkbp:voice_actor
|
professional voice actors
|