gptkbp:instance_of
|
gptkb:television_series
gptkb:video_game
|
gptkbp:art_style
|
comic book style
Comic book style
|
gptkbp:based_on
|
gptkb:The_Walking_Dead_comic_series
|
gptkbp:character_choices
|
impact relationships
|
gptkbp:character_customization
|
limited
|
gptkbp:character_development
|
dynamic
Player choices affect story
|
gptkbp:character_motivation
|
gptkb:personal_loss
|
gptkbp:character_relationships
|
gptkb:complex
internal and external conflicts
Relationship with Pete
Relationship with Rick Grimes
Relationship with her daughters
Relationship with the community
|
gptkbp:community
|
active online community
|
gptkbp:critical_reception
|
Positive
generally positive
|
gptkbp:crossover
|
with other Walking Dead media
|
gptkbp:developed_by
|
gptkb:Telltale_Games
|
gptkbp:fan_art
|
popular among fans
|
gptkbp:fan_base
|
The Walking Dead franchise fans
|
gptkbp:features
|
zombies
|
gptkbp:first_season
|
gptkb:Give_No_Shelter
In Too Deep
What We Deserve
|
gptkbp:follows
|
gptkb:The_Walking_Dead:_Season_One
gptkb:The_Walking_Dead:_Season_Two
|
gptkbp:follows_character
|
gptkb:Michonne
|
gptkbp:game_awards
|
nominated for several awards
|
gptkbp:game_engine
|
gptkb:Telltale_Tool
|
gptkbp:game_length
|
approximately 2-3 hours per episode
|
gptkbp:game_mechanics
|
quick time events
|
gptkbp:game_mode
|
Single-player
|
gptkbp:game_type
|
Interactive drama
|
gptkbp:game_updates
|
received updates post-launch
|
gptkbp:genre
|
gptkb:adventure
|
gptkbp:has_lore
|
rich backstory
|
gptkbp:in-game_items
|
gptkb:collectibles
|
gptkbp:influenced_by
|
gptkb:horror_genre
gptkb:The_Walking_Dead_TV_series
|
gptkbp:influences
|
gptkb:The_Walking_Dead_franchise
narrative-driven games
|
gptkbp:language_spoken
|
branching dialogue
|
gptkbp:main_character
|
gptkb:Michonne_Hawthorne
|
gptkbp:main_theme
|
gptkb:survival
|
gptkbp:merchandise
|
available
|
gptkbp:multiplayer
|
no
|
gptkbp:music_composer
|
gptkb:Jared_Emerson-Johnson
|
gptkbp:narrative
|
episodic format
|
gptkbp:narrative_focus
|
gptkb:Michonne_Hawthorne
Michonne's backstory
|
gptkbp:narrative_theme
|
gptkb:Loss
gptkb:Redemption
gptkb:Survival
gptkb:family
loss and redemption
|
gptkbp:number_of_episodes
|
gptkb:3
Approximately 2 hours
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:platforms
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_One
gptkb:Xbox_360
gptkb:Play_Station_4
|
gptkbp:players
|
gptkb:Character_development
Resource management
third-person
Moral dilemmas
moral dilemmas
Emotional impact
Player agency
Character interactions
Consequences of actions
Story branching
Dialogue options
Character fates
affects story
Narrative consequences
|
gptkbp:premiere_episode
|
gptkb:3
|
gptkbp:published_by
|
gptkb:Telltale_Games
|
gptkbp:publisher
|
gptkb:Telltale_Games
|
gptkbp:release_date
|
February 23, 2016
|
gptkbp:release_format
|
episodic
|
gptkbp:release_platform
|
gptkb:Android
gptkb:i_OS
|
gptkbp:release_type
|
digital download
|
gptkbp:reviews
|
positive reviews from critics
|
gptkbp:sequel
|
gptkb:The_Walking_Dead:_The_Final_Season
|
gptkbp:setting
|
Post-apocalyptic world
post-apocalyptic world
|
gptkbp:story_arc
|
self-discovery
|
gptkbp:style_of_play
|
interactive storytelling
|
gptkbp:target_audience
|
mature audiences
|
gptkbp:voice_actor
|
gptkb:Kerry_H._Washington
gptkb:Samira_Wiley
gptkb:Dave_Fennoy
|
gptkbp:bfsParent
|
gptkb:The_Walking_Dead
gptkb:Bear_Mc_Creary
|
gptkbp:bfsLayer
|
4
|