gptkbp:instance_of
|
gptkb:television_episode
gptkb:concept
|
gptkbp:air_date
|
2016-10-21
|
gptkbp:applies_to
|
gptkb:virtual_reality
gptkb:Animation
|
gptkbp:associated_with
|
emotional response
|
gptkbp:audience
|
8.1/10
|
gptkbp:can_cause
|
discomfort
|
gptkbp:can_lead_to
|
rejection of robots
|
gptkbp:cinematography
|
gptkb:Eve_Stewart
|
gptkbp:costume_design
|
gptkb:Sophie_de_Rakoff
|
gptkbp:country
|
gptkb:United_Kingdom
|
gptkbp:critical_reception
|
positive
|
gptkbp:describes
|
the discomfort people feel when robots or animated characters closely resemble humans but are not quite lifelike
|
gptkbp:director
|
gptkb:Danishka_Esterhazy
|
gptkbp:distributor
|
gptkb:Netflix
|
gptkbp:editor
|
Julian Clarke
|
gptkbp:episode_number
|
2
|
gptkbp:explores
|
human perception
|
gptkbp:followed_by
|
gptkb:Shut_Up_and_Dance
|
gptkbp:genre
|
gptkb:science_fiction
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Uncanny Valley
|
gptkbp:illustrated_by
|
gptkb:artworks
|
gptkbp:impact
|
user experience
|
gptkbp:influences
|
design of humanoid robots
|
gptkbp:is_analyzed_in
|
gptkb:sociology
case studies
|
gptkbp:is_challenged_by
|
advancements in AI
realistic design
|
gptkbp:is_compared_to
|
familiarity
|
gptkbp:is_considered
|
gptkb:design
human-robot interaction
a design challenge
|
gptkbp:is_criticized_for
|
creating fear
|
gptkbp:is_critiqued_by
|
reviews
|
gptkbp:is_discussed_in
|
gptkb:scientists
gptkb:philosophy
workshops
online forums
academic papers
|
gptkbp:is_examined_in
|
gptkb:psychology
neuroscience
behavioral studies
ethics of AI
|
gptkbp:is_explored_in
|
gptkb:video_games
gptkb:documentaries
gptkb:interactive_media
gptkb:designers
gptkb:film
research papers
conferences
theoretical frameworks
art installations
experiments
|
gptkbp:is_influenced_by
|
cultural context
|
gptkbp:is_linked_to
|
empathy
human emotions
cultural perceptions
|
gptkbp:is_mentioned_in
|
gptkb:literature
|
gptkbp:is_noted_for
|
its paradoxical nature
|
gptkbp:is_part_of
|
discussions on AI ethics
|
gptkbp:is_reflected_in
|
gptkb:public_opinion
gptkb:advertising
cultural narratives
media representations
|
gptkbp:is_related_to
|
social robotics
|
gptkbp:is_studied_in
|
cognitive science
|
gptkbp:is_subject_to
|
gptkb:political_debates
|
gptkbp:is_used_in
|
marketing
|
gptkbp:language
|
English
|
gptkbp:location
|
Various Locations
|
gptkbp:main_character
|
gptkb:Mia
gptkb:Liam
|
gptkbp:makeup_artist
|
gptkb:Nadia_Stacey
|
gptkbp:music_composer
|
gptkb:Max_Richter
|
gptkbp:part_of
|
gptkb:Black_Mirror
|
gptkbp:popularized_by
|
gptkb:Masahiro_Mori
|
gptkbp:preceded_by
|
Nosedive
|
gptkbp:premiere
|
2016-10-21
|
gptkbp:production_company
|
gptkb:House_of_Tomorrow
|
gptkbp:related_to
|
gptkb:Artificial_Intelligence
gptkb:robotics
|
gptkbp:runtime
|
41 minutes
|
gptkbp:season
|
gptkb:3
|
gptkbp:setting
|
near future
|
gptkbp:theme
|
gptkb:Artificial_Intelligence
|
gptkbp:trigger_type
|
uncertainty
|
gptkbp:type
|
gptkb:art_exhibition
|
gptkbp:visual_effects
|
MPC
|
gptkbp:writer
|
gptkb:Charlie_Brooker
|
gptkbp:year
|
gptkb:2019
|
gptkbp:bfsParent
|
gptkb:Helen_Lawrence
gptkb:David_Shrigley
|
gptkbp:bfsLayer
|
5
|