gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Bio_Shock_2_-Original_Soundtrack
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gptkbp:art_style
|
gptkb:architect
|
gptkbp:character
|
gptkb:Sander_Cohen
gptkb:Jack
gptkb:Photographer
gptkb:Andrew_Ryan
Subject Delta
|
gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developer
|
gptkb:2_K_Marin
|
gptkbp:dlc
|
gptkb:Minerva's_Den
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gptkbp:engine
|
gptkb:Unreal_Engine_2.5
|
gptkbp:game_features
|
gptkb:book
gptkb:museum
resource management
upgrades
boss battles
dynamic environments
puzzle-solving
emotional impact
character arcs
visual storytelling
environmental storytelling
choice and consequence
player agency
immersive storytelling
narrative depth
world-building
moral choices
immersive atmosphere
enemy variety
enemy AI
narrative choices
stealth mechanics
atmospheric sound design
combat variety
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:plasmids
combat
tonics
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Return to Rapture
|
gptkbp:influences
|
Ayn Rand's philosophy
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
exploration of Rapture's history
|
gptkbp:part_of
|
gptkb:Bio_Shock_series
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:predecessor
|
gptkb:Bio_Shock_2
|
gptkbp:publisher
|
gptkb:2_K_Games
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
gptkb:2010
|
gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
gptkb:Play_Station_Network
gptkb:Steam
|
gptkbp:setting
|
gptkb:Rapture
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:successor
|
gptkb:Bio_Shock_Infinite
|
gptkbp:themes
|
gptkb:moral_ambiguity
gptkb:survival
individualism
utopia vs dystopia
|
gptkbp:voice_actor
|
notable actors
|