Statements (61)
Predicate | Object |
---|---|
gptkbp:instanceOf |
novel
|
gptkbp:adaptation |
audio book
|
gptkbp:author |
gptkb:Hannu_Rajaniemi
|
gptkbp:availableFormats |
ebook
hardcover paperback audiobook |
gptkbp:awards |
gptkb:Philip_K._Dick_Award
|
gptkbp:character |
gptkb:The_Archons
Mieli The_Digerati The_Sobornost The_Zoku |
gptkbp:covers |
gptkb:Sophie_Koko_Gate
|
gptkbp:criticalReception |
positive
|
gptkbp:culturalImpact |
inspired video games
influenced other works discussed in academic circles inspired fan theories adapted into graphic novels inspired discussions on memory and identity inspired discussions on post-humanism inspired_discussions_on_AI |
gptkbp:genre |
science fiction
|
https://www.w3.org/2000/01/rdf-schema#label |
The Quantum Thief
|
gptkbp:influencedBy |
gptkb:Neal_Stephenson
gptkb:Greg_Egan gptkb:William_Gibson gptkb:Iain_M._Banks |
gptkbp:influences |
cyberpunk
hard science fiction |
gptkbp:inspiration |
gptkb:Finnish_mythology
mathematics philosophy quantum_mechanics |
gptkbp:ISBN |
978-1-59030-978-3
|
gptkbp:language |
English
|
gptkbp:mainCharacter |
gptkb:Jean_le_Flambeur
|
gptkbp:narrativeStyle |
third-person
multiple perspectives non-linear |
gptkbp:pageCount |
368
|
gptkbp:plot |
virtual reality
time manipulation exploration of consciousness AI interactions heist narrative quantum_technology |
gptkbp:publishedIn |
2010
|
gptkbp:publisher |
Gollancz
|
gptkbp:sequel |
gptkb:A_Quantum_Thief
|
gptkbp:series |
gptkb:Jean_le_Flambeur
|
gptkbp:setting |
gptkb:The_City_of_the_Dead
gptkb:Earth gptkb:Mars post-singularity society The_Oubliette the_Oubliette |
gptkbp:theme |
freedom
identity memory |