Statements (221)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:film_adaptation
gptkb:novel |
gptkbp:adaptation |
gptkb:none
gptkb:film |
gptkbp:adaptations |
gptkb:none
|
gptkbp:adapted_into |
gptkb:none
original work |
gptkbp:antagonist |
The Empire of Azad
|
gptkbp:author |
gptkb:Iain_M._Banks
|
gptkbp:awards |
gptkb:none
|
gptkbp:based_on |
The Player of Games (novel)
|
gptkbp:character |
gptkb:Gurgeh
gptkb:The_Culture The family The audience The supporters The judges The politicians The allies The enemies The friends The mentors The rivals The critics The leaders The historians The analysts The commentators The opponents The strategists The spectators The Empirical The advisors The challengers The game players The narrators The participants The players The referees |
gptkbp:character_appearance |
Gurgeh's upbringing
|
gptkbp:character_arc |
Gurgeh's challenges
Gurgeh's journey Gurgeh's transformation |
gptkbp:character_development |
Gurgeh's growth
Gurgeh's journey Gurgeh's transformation Gurgeh's evolution Gurgeh's relationships |
gptkbp:character_insights |
Gurgeh's psyche
|
gptkbp:character_motivation |
search for purpose
Gurgeh's desire for challenge Gurgeh's quest for identity Gurgeh's struggle against boredom desire for challenge to understand the culture of Azad to win the game of Azad |
gptkbp:character_relationships |
arrogance
moral choices Gurgeh and other players Gurgeh and the Culture Gurgeh and the Empire Gurgeh's growth Gurgeh and his allies Gurgeh and his peers Gurgeh and the Empire's leaders Gurgeh and the alien species Gurgeh and the game masters |
gptkbp:climax |
the final game
Gurgeh's final game |
gptkbp:conflict |
interstellar politics
game outcome interstellar game Gurgeh's participation in the game of Azad Gurgeh's struggle with boredom Gurgeh vs. Azad |
gptkbp:cover_artist |
gptkb:Chris_Moore
|
gptkbp:critical_analysis |
explores themes of power
analyzes society examines competition examines society |
gptkbp:critical_reception |
positive
|
gptkbp:cultural_impact |
influenced other sci-fi works
influenced science fiction genre discussions on ethics discussions on AI explored themes of utopia influenced sci-fi literature influenced sci-fi genre discussed ethics of technology |
gptkbp:cultural_references |
gptkb:various_cultures
various games |
gptkbp:cultural_significance |
reflects societal issues
|
gptkbp:director |
TBA
|
gptkbp:element |
gptkb:advanced_technology
the game as a metaphor |
gptkbp:first_edition |
gptkb:1988
hardcover |
gptkbp:focus |
explores human nature
|
gptkbp:followed_by |
gptkb:Use_of_Weapons
|
gptkbp:follows |
Gurgeh's journey
|
gptkbp:genre |
gptkb:science_fiction
|
gptkbp:has_culture |
examines competition
|
gptkbp:historical_context |
late 20th century
|
https://www.w3.org/2000/01/rdf-schema#label |
The Player of Games
|
gptkbp:influence |
political commentary
post-scarcity economics |
gptkbp:influenced |
video games and literature
|
gptkbp:influenced_artists |
influential
various sci-fi writers various sci-fi authors |
gptkbp:influences |
gptkb:video_games
gptkb:politics gptkb:strategy gptkb:sociology socio-political commentary sociopolitical commentary post-scarcity society |
gptkbp:inspiration |
gptkb:politics
gptkb:sports board games philosophical theories sociopolitical structures real-world games |
gptkbp:is_critiqued_by |
societal norms
|
gptkbp:isbn |
978-1-85723-202-0
978-1857232390 978-185723-239-0 |
gptkbp:language |
English
|
gptkbp:literary_devices |
irony
|
gptkbp:literary_significance |
character-driven narrative
explores complex themes explores power dynamics important work in sci-fi part of the Culture series |
gptkbp:main_character |
gptkb:Jernau_Morat_Gurgeh
|
gptkbp:motif |
gptkb:competition
gptkb:strategy gptkb:identity games freedom vs control culture clash |
gptkbp:narrative |
omniscient
|
gptkbp:narrative_focus |
Gurgeh's journey.
|
gptkbp:narrative_style |
third-person
multiple perspectives non-linear storytelling third-person perspective |
gptkbp:number_of_books |
long
|
gptkbp:page_count |
480
|
gptkbp:philosophy |
morality of power
nature of competition value of society meaning of success role of games in society |
gptkbp:plot |
linear
games as conflict Gurgeh's journey to play a game that determines the fate of an empire. |
gptkbp:plot_element |
gptkb:political_intrigue
gptkb:game_mechanics personal growth strategic gameplay |
gptkbp:plot_twist |
unexpected alliances
Gurgeh's role in the game |
gptkbp:precedes |
gptkb:Excession
|
gptkbp:production_company |
TBA
|
gptkbp:production_status |
in development
|
gptkbp:protagonist |
gptkb:Gurgeh
gptkb:Jernau_Morat_Gurgeh |
gptkbp:published |
gptkb:1988
|
gptkbp:published_in |
gptkb:1988
|
gptkbp:publisher |
gptkb:Orbit_Books
|
gptkbp:reader_demographic |
varied
widely acclaimed adult adult readers complex characters thought-provoking immersive world-building sci-fi enthusiasts sci-fi fans |
gptkbp:related_works |
gptkb:Consider_Phlebas
gptkb:Use_of_Weapons The State of the Art |
gptkbp:release_date |
TBA
|
gptkbp:resolution |
Gurgeh's return to the Culture
|
gptkbp:sequel |
gptkb:none
|
gptkbp:series |
gptkb:Culture_series
|
gptkbp:setting |
gptkb:culture
gptkb:Azad futuristic society futuristic Culture universe |
gptkbp:status |
upcoming
|
gptkbp:story_arc |
Gurgeh's transformation
|
gptkbp:style |
satirical
|
gptkbp:symbolism |
gptkb:competition
power and control identity and self games as society games as a metaphor Azad as a critique of capitalism games as a metaphor for life |
gptkbp:thematic_element |
gptkb:identity
|
gptkbp:theme |
gptkb:strategy
societal structure power dynamics games and competition |
gptkbp:themes |
gptkb:competition
gptkb:power gptkb:identity gptkb:society morality power dynamics competition and cooperation power and control |
gptkbp:user_reviews |
generally favorable
|
gptkbp:writer |
TBA
|
gptkbp:writing_style |
descriptive
|
gptkbp:bfsParent |
gptkb:Iain_Banks
gptkb:Iain_M._Banks |
gptkbp:bfsLayer |
4
|