Statements (116)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
gptkb:novel |
gptkbp:bfsLayer |
2
|
gptkbp:bfsParent |
gptkb:award
|
gptkbp:adaptation |
gptkb:musical
gptkb:1970 gptkb:1988 gptkb:2010 gptkb:animated_film |
gptkbp:author |
gptkb:Norton_Juster
|
gptkbp:awards |
gptkb:New_York_Times_Best_Illustrated_Book
gptkb:award gptkb:Boston_Globe-Horn_Book_Award |
gptkbp:character |
gptkb:Princesses_Rhyme_and_Reason
gptkb:The_Mathemagician gptkb:The_Soundkeeper gptkb:Tock gptkb:The_Humbug gptkb:King_Azaz gptkb:The_Whether_Man gptkb:The_Spelling_Bee The Dictionopolis citizens The Digitopolis citizens |
gptkbp:character_development |
Milo's growth
Milo grows from apathy to curiosity The Humbug represents cynicism Tock represents the value of time |
gptkbp:conflict |
the banishment of Rhyme and Reason
|
gptkbp:critical_reception |
widely acclaimed
widely praised often included in school curricula |
gptkbp:cultural_impact |
inspired adaptations in various media
inspired educational programs considered a classic of children's literature |
gptkbp:cultural_references |
referenced in various media
inspired educational programs often referenced in discussions of children's literature |
gptkbp:cultural_significance |
celebrated in literary circles
recognized for its imaginative storytelling valued for its educational themes |
gptkbp:director |
gptkb:Terrytoons
gptkb:Chuck_Jones |
gptkbp:genre |
gptkb:book
|
gptkbp:has_friend |
gptkb:Princesses_Rhyme_and_Reason
gptkb:Tock gptkb:The_Humbug |
gptkbp:has_gameplay_element |
the encounters with various characters
the journey through the Lands of Wisdom the quest to rescue Rhyme and Reason |
https://www.w3.org/2000/01/rdf-schema#label |
The Phantom Tollbooth
|
gptkbp:illustrator |
gptkb:Jules_Feiffer
|
gptkbp:influence |
inspired educational discussions
inspired many children's authors |
gptkbp:influenced_artists |
influenced educators
influenced contemporary children's authors influenced writers of fantasy literature |
gptkbp:influenced_by |
gptkb:Lewis_Carroll
gptkb:Dr._Seuss gptkb:Aesop |
gptkbp:inspiration |
Norton Juster's childhood experiences
Norton Juster's love for wordplay inspired by Juster's own experiences Norton Juster's education in architecture Norton Juster's experiences in New York City Norton Juster's interest in philosophy |
gptkbp:isbn |
978-0-394-80068-8
|
gptkbp:language |
English
|
gptkbp:legacy |
taught in schools
adapted into various media formats considered a classic of children's literature influenced generations of readers adapted into various forms of media celebrated for its wit and humor frequently included in school curricula remains popular in educational settings |
gptkbp:literary_devices |
metaphors
puns wordplay |
gptkbp:main_character |
gptkb:Milo
|
gptkbp:merchandise |
themed apparel
book adaptations related toys and games |
gptkbp:narrative_style |
gptkb:Magic:_The_Gathering_set
gptkb:mythological_figure allegorical |
gptkbp:notable_character |
gptkb:Tock
gptkb:The_Humbug gptkb:Princess_Reason gptkb:Princess_Rhyme |
gptkbp:notable_quote |
“ There’s no place like home.”
“ You can’t do anything until you decide to do something.” “ So many things are possible just as long as you don’t know they’re impossible.” “ You can’t do anything without the people.” |
gptkbp:official_language |
English
|
gptkbp:page_count |
256
|
gptkbp:plot |
Milo's adventures in Dictionopolis and Digitopolis
Milo's discovery of the value of knowledge Milo's encounters with various characters Milo's journey through a magical land Milo's quest to rescue the princesses Milo's return home with newfound wisdom |
gptkbp:published_by |
gptkb:1961
|
gptkbp:published_year |
gptkb:1961
|
gptkbp:publisher |
gptkb:Random_House
|
gptkbp:series |
standalone
not part of a series |
gptkbp:setting |
gptkb:Digitopolis
gptkb:Dictionopolis |
gptkbp:symbolism |
the journey represents personal growth
the tollbooth as a gateway to knowledge the characters representing different aspects of learning the tollbooth represents adventure |
gptkbp:target_audience |
gptkb:Person
young adults |
gptkbp:theme |
the importance of learning
the value of curiosity |