Properties (50)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:appearsIn |
The Elder Scrolls series
DLC_expansions |
gptkbp:are |
a cultural reference
a plot device a narrative device a source of conflict a point of interest a visual effect a source of tension a gameplay mechanic a source of lore a source of quests a narrative element a design feature a gameplay challenge a gameplay element a gameplay experience a gameplay obstacle a major plot element a memorable aspect a recurring theme in lore a significant feature a thematic element a visual landmark |
gptkbp:associatedWith |
Oblivion Crisis
|
gptkbp:can_be |
be closed permanently
be used for fast travel |
gptkbp:createdBy |
gptkb:Bethesda_Game_Studios
|
gptkbp:defeated |
player character
|
gptkbp:features |
Daedric enemies
|
gptkbp:finish |
when_the_Sigil_Stone_is_removed
|
gptkbp:function |
transportation to Oblivion realms
|
gptkbp:has |
multiple designs
unique sound effects |
https://www.w3.org/2000/01/rdf-schema#label |
The Oblivion Gates
|
gptkbp:includes |
combat scenarios
|
gptkbp:influence |
player decisions
game world |
gptkbp:inspiration |
fan theories
|
gptkbp:linkedTo |
Daedric Prince Mehrunes Dagon
|
gptkbp:locatedIn |
gptkb:Tamriel
|
gptkbp:opened |
when activated
|
gptkbp:partOf |
The Elder Scrolls IV: Oblivion
|
gptkbp:represents |
the struggle between realms
|
gptkbp:requires |
gptkb:Sigil_Stones
player strategy |
gptkbp:symbolizes |
chaos and invasion
|
gptkbp:triggerType |
main quest events
|
gptkbp:usedFor |
summoning_Daedra
|