Statements (106)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:award
gptkb:video_game |
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Renee_Olstead
|
gptkbp:based_on |
a ritual
|
gptkbp:can_lead_to |
psychological effects
|
gptkbp:consequences |
players may be harmed if not completed correctly
players may encounter a spirit players may experience fear or paranoia |
gptkbp:cultural_significance |
inspired various adaptations in media
often discussed in online forums popular in horror communities |
gptkbp:form |
supernatural entertainment
|
gptkbp:has_goal |
to avoid the Midnight Man
|
gptkbp:has_variants |
in different cultures
|
https://www.w3.org/2000/01/rdf-schema#label |
The Midnight Game
|
gptkbp:inspired_by |
real-life events
|
gptkbp:involves |
a player
a blood offering |
gptkbp:is |
a test of willpower
|
gptkbp:is_associated_with |
fear
|
gptkbp:is_considered_as |
gptkb:sports_event
horror game |
gptkbp:is_discussed_in |
online forums
horror communities |
gptkbp:is_featured_in |
horror stories
|
gptkbp:is_involved_in |
a series of challenges
a series of tasks a series of encounters |
gptkbp:is_known_for |
its suspenseful nature
|
gptkbp:is_linked_to |
fear of the dark
|
gptkbp:is_often_associated_with |
gptkb:mythological_figure
gptkb:organization fear of the unknown a dare |
gptkbp:is_often_depicted_as |
media adaptations
a test of courage You Tube videos |
gptkbp:is_often_used_in |
gptkb:musical
young adults flashlights midnight multiple players a group of friends sleepovers groups of friends a secluded area a Ouija board a backyard. a smartphone for guidance |
gptkbp:is_played_by |
specific rules
a rite of passage abandoned places a dark environment |
gptkbp:is_popular_in |
gptkb:urban_legends
|
gptkbp:is_said_to_have |
various interpretations
a dark history a modern folklore the Midnight Man |
gptkbp:is_tested_for |
one's bravery
|
gptkbp:mythology |
associated with various spirits
candle represents life darkness symbolizes danger involves a ' Midnight Man' character often linked to fear of the dark players must avoid looking at the spirit players must extinguish the candle to end the game players must remain calm during the game salt is used for protection spirit may follow players after the game the game can last until 3:00 AM the game has been featured in video games the game has variations in different cultures the game is often considered a rite of passage the game is often played in groups the game is often portrayed in horror films the game is often used in storytelling. the game is said to be more dangerous alone the game is said to test courage the spirit may reveal secrets to players failure to follow rules can lead to dire consequences |
gptkbp:origin |
gptkb:mythological_figure
ancient rituals |
gptkbp:participants |
one or more players
|
gptkbp:purpose |
to summon a spirit
|
gptkbp:related_to |
gptkb:Bloody_Mary
gptkb:Charlie_Charlie_Challenge other supernatural games |
gptkbp:religion |
real consequences
|
gptkbp:requires |
a specific time frame
a candle a piece of paper a specific setup a writing instrument a bowl of salt a match or lighter |
gptkbp:rules |
players must invite the spirit in
players must knock on a door 22 times players must light the candle players must turn off all lights players must write their name on the paper |
gptkbp:safety_features |
not recommended for minors
should be played in a safe environment participants should be aware of psychological effects |
gptkbp:subject |
discussion among teens
|
gptkbp:threats |
by some players
|