gptkbp:instance_of
|
gptkb:novel
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:Frogmore_House
gptkb:Stephen_King
gptkb:video_game
|
gptkbp:adaptation
|
gptkb:none
gptkb:2023
gptkb:The_Long_Walk_(film)
gptkb:film
not adapted into a film
|
gptkbp:adapted_into
|
gptkb:television_series
gptkb:graphic_novel
|
gptkbp:artistic_influence
|
suspenseful writing
|
gptkbp:author
|
gptkb:Stephen_King
|
gptkbp:awards
|
gptkb:none
|
gptkbp:character
|
gptkb:Chef
gptkb:Peter
gptkb:Darryl
Stebbins
Mc Vries
|
gptkbp:character_arc
|
Ray Garraty's journey
|
gptkbp:character_development
|
gptkb:significant
gptkb:launch_complex
dynamic
transformation through adversity
tragic arcs
|
gptkbp:character_relationships
|
gptkb:launch_complex
interpersonal conflicts
moral choices
fear and desperation
|
gptkbp:climax
|
final stretch of the walk
|
gptkbp:conflict
|
dystopian
tragic
man vs. society
man vs. self
man vs society
|
gptkbp:critical_reception
|
positive
generally positive
mixed
|
gptkbp:cultural_impact
|
inspired discussions on society
influenced other media
|
gptkbp:cultural_references
|
American culture
|
gptkbp:events
|
gptkb:The_Long_Walk
|
gptkbp:followed_by
|
gptkb:The_Running_Man
|
gptkbp:genre
|
gptkb:Community_Center
gptkb:film
|
gptkbp:has_backstory
|
Ray Garraty's life before the walk
|
gptkbp:historical_context
|
1970s America
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Long Walk
|
gptkbp:influenced
|
television and film
Stephen King's later works
|
gptkbp:influenced_artists
|
gptkb:Richard_Bachman
gptkb:Community_Center
|
gptkbp:influenced_by
|
gptkb:The_Running_Man
|
gptkbp:influences
|
gptkb:The_Running_Man
gptkb:video_game
|
gptkbp:inspiration
|
real-life events
|
gptkbp:inspired_by
|
real-life events
The Long Walk (1979)
|
gptkbp:is_motivated_by
|
desire to survive
|
gptkbp:is_symbolic_of
|
struggle for freedom
|
gptkbp:isbn
|
978-0451169518
978-0-345-40480-3
978-0452281003
|
gptkbp:language
|
English
|
gptkbp:literary_devices
|
symbolism
irony
foreshadowing
|
gptkbp:main_character
|
gptkb:Ray_Garraty
teenager
|
gptkbp:motif
|
gptkb:betrayal
gptkb:Community_Center
gptkb:sports_event
walking
|
gptkbp:narrative_style
|
third-person
foreshadowing
omniscient
limited omniscient
|
gptkbp:next_edition
|
1979 edition
|
gptkbp:page_count
|
384
|
gptkbp:plot_twist
|
unexpected outcomes
|
gptkbp:published_by
|
gptkb:1979
gptkb:Viking_Press
|
gptkbp:publisher
|
gptkb:Doubleday
gptkb:Viking_Press
|
gptkbp:reader_demographic
|
emotional
adult
intense
thought-provoking
highly engaging
|
gptkbp:related_works
|
gptkb:The_Bachman_Books
|
gptkbp:resolution
|
survival or death
|
gptkbp:setting
|
gptkb:Maine
future
post-apocalyptic
bleak
desolate
future America
future dystopian America
|
gptkbp:significance
|
important work in horror genre
|
gptkbp:style
|
descriptive
character-driven
suspenseful
|
gptkbp:symbol
|
the crowd
the prize
the walk
|
gptkbp:symbolism
|
freedom
the walk itself
Ray Garraty as everyman
|
gptkbp:thematic_element
|
sacrifice and loss
|
gptkbp:theme
|
gptkb:survival
gptkb:sports_event
gptkb:cemetery
|
gptkbp:themes
|
gptkb:existentialism
gptkb:Saint
gptkb:Order
free will
government control
|