gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
anime-inspired
3 D graphics
|
gptkbp:boss_fights
|
strategic
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gptkbp:character_classes
|
gptkb:Mage
gptkb:Boxer
beastman
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gptkbp:character_development
|
leveling system
|
gptkbp:character_relationships
|
dynamic
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gptkbp:combat_system
|
Tactical Arts System
|
gptkbp:crafting_system
|
yes
|
gptkbp:critical_reception
|
generally positive
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gptkbp:developer
|
Contrail
|
gptkbp:difficulty
|
moderate
|
gptkbp:enemy_types
|
varied
|
gptkbp:fan_base
|
cult following
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gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
gptkb:exploration
gptkb:storytelling
combat
character customization
|
gptkbp:game_length
|
approximately 30-40 hours
|
gptkbp:game_mechanics
|
gptkb:combat_system
gptkb:magic_system
team dynamics
turn-based combat
character interactions
environmental storytelling
status effects
level design
item management
combat strategy
environmental puzzles
quest system
dialogue choices
world building
exploration rewards
enemy AI
save system
enemy encounters
narrative choices
character skills
elemental system
skill learning
|
gptkbp:game_mode
|
single-player
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gptkbp:game_world
|
open world
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gptkbp:genre
|
gptkb:role-playing_game
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Land of Legaia
|
gptkbp:in-game_currency
|
Gella
|
gptkbp:influences
|
gptkb:Chrono_Trigger
gptkb:Final_Fantasy_series
|
gptkbp:inspiration
|
gptkb:mythology
|
gptkbp:localization
|
English version available
|
gptkbp:main_character
|
gptkb:Strigidae
Noa
Vahn
|
gptkbp:music_composer
|
gptkb:Masashi_Hamauzu
|
gptkbp:narrative_style
|
linear storytelling
|
gptkbp:narrative_theme
|
gptkb:adventure
|
gptkbp:platform
|
gptkb:Play_Station
|
gptkbp:publisher
|
gptkb:Sony_Music_Entertainment
|
gptkbp:puzzles
|
yes
|
gptkbp:quests
|
available
|
gptkbp:release_date
|
October 1998
|
gptkbp:sequel
|
gptkb:Legaia_2:_Duel_Saga
|
gptkbp:setting
|
gptkb:fantasy_world
|
gptkbp:voice_acting
|
limited
|
gptkbp:bfsParent
|
gptkb:Legend_of_Legaia
|
gptkbp:bfsLayer
|
5
|