gptkbp:instanceOf
|
video game
|
gptkbp:basedOn
|
The Karate Kid film
|
gptkbp:challenges
|
medium
|
gptkbp:character
|
gptkb:Mr._Miyagi
|
gptkbp:characterTraits
|
limited
|
gptkbp:controls
|
gamepad
|
gptkbp:criticalReception
|
mixed reviews
|
gptkbp:currency
|
points
|
gptkbp:developedBy
|
LJN
|
gptkbp:drawings
|
pixel art
|
gptkbp:enemy
|
gptkb:Johnny_Lawrence
|
gptkbp:features
|
karate tournaments
|
gptkbp:fightingStyle
|
karate
|
gptkbp:gameFeatures
|
none
cult classic
single-player
boss battles
dojo
adjustable
proprietary engine
mini-games
physical cartridge
|
gptkbp:gameLength
|
approximately 5 hours
|
gptkbp:gameMechanics
|
side-scrolling
training and competition
|
gptkbp:gameplay
|
The Karate Kid series
martial arts combat
|
gptkbp:genre
|
fighting game
|
gptkbp:hasInfluenceOn
|
pop culture references
|
gptkbp:hasOccupation
|
fan base
|
gptkbp:influenced
|
gptkb:The_Karate_Kid_(1984)
|
gptkbp:influencedBy
|
martial arts films
|
gptkbp:inspiredBy
|
karate culture
|
gptkbp:localNames
|
English
|
gptkbp:mainCharacter
|
Daniel LaRusso
|
gptkbp:missions
|
win tournaments
|
gptkbp:musicComposer
|
gptkb:Yasuhiko_Kawamura
|
gptkbp:narrativeStyle
|
coming-of-age story
|
gptkbp:platforms
|
gptkb:Nintendo_Entertainment_System
|
gptkbp:previousName
|
1
|
gptkbp:publishedBy
|
LJN
|
gptkbp:relatedEvent
|
tournaments
|
gptkbp:releaseDate
|
1987-06-01
|
gptkbp:releasedIn
|
gptkb:NES
|
gptkbp:releaseRegion
|
gptkb:North_America
|
gptkbp:releaseYear
|
1987
|
gptkbp:sequel
|
The Karate Kid II: The Video Game
|
gptkbp:setting
|
gptkb:California
|
gptkbp:soundtrack
|
8-bit music
|
gptkbp:style
|
2D graphics
|
gptkbp:targetAudience
|
children and teenagers
|
gptkbp:team
|
influenced future martial arts games
|
gptkbp:teamAchievements
|
Daniel LaRusso
retro gaming platforms
|
gptkbp:type
|
action
|