Properties (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:basedOn |
The Karate Kid film
|
gptkbp:challenges |
medium
|
gptkbp:character |
defensive moves
|
gptkbp:characterTraits |
limited
karate techniques |
gptkbp:code |
minimal
|
gptkbp:controls |
D-pad and buttons
|
gptkbp:criticalReception |
mixed reviews
|
gptkbp:currency |
points
|
gptkbp:developer |
LJN
|
gptkbp:drawings |
pixel art
|
gptkbp:events |
dojo
|
gptkbp:gameFeatures |
none
high single-player trophies adjustable timing and precision proprietary engine multiple endings training mode karate belts rival karate students |
gptkbp:gameLength |
varies by player
|
gptkbp:gameMechanics |
training and competition
karate moves |
gptkbp:genre |
fighting
|
gptkbp:hasInfluenceOn |
inspired future fighting games
|
gptkbp:hasOccupation |
moderate
fan base |
gptkbp:influenced |
gptkb:The_Karate_Kid_(1984)
karate films |
gptkbp:influencedBy |
martial arts culture
|
gptkbp:inspiredBy |
karate philosophy
|
gptkbp:legacy |
cult classic status
|
gptkbp:mainCharacter |
Daniel LaRusso
|
gptkbp:merchandise |
video game adaptations
|
gptkbp:multiplayer |
no
|
gptkbp:narrativeStyle |
coming-of-age story
|
gptkbp:platforms |
gptkb:NES
|
gptkbp:publisher |
LJN
|
gptkbp:relatedEvent |
karate tournaments
|
gptkbp:releaseDate |
1987
|
gptkbp:releaseRegion |
gptkb:North_America
|
gptkbp:releaseYear |
1987
|
gptkbp:sequel |
The Karate Kid II: The Arcade Game
|
gptkbp:setting |
karate tournaments
|
gptkbp:soundtrack |
8-bit music
chiptune |
gptkbp:style |
2D graphics
|
gptkbp:targetAudience |
children and teenagers
|
gptkbp:teamAchievements |
leveling up
unlockable moves tournament battles |
gptkbp:updates |
none
|