gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:The_House_of_the_Dead
|
gptkbp:character
|
gptkb:Gordon_Freeman
gptkb:Cynthia
gptkb:Agent_G
gptkb:Detective_Washington
|
gptkbp:developer
|
gptkb:Headstrong_Games
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
|
gptkbp:features
|
boss battles
cooperative gameplay
unlockable content
varied enemy types
bonus levels
|
gptkbp:follows
|
gptkb:The_House_of_the_Dead:_Overkill
|
gptkbp:game_mechanics
|
gptkb:healthcare_organization
gptkb:Magic:_The_Gathering_set
gptkb:power-ups
gptkb:Actor
customization options
achievements
replayability
environmental interactions
difficulty levels
leaderboards
realistic physics
dynamic lighting
survival mode
cutscenes
weapon upgrades
time attack mode
enemy AI
checkpoint system
|
gptkbp:game_type
|
arcade shooter
|
gptkbp:gameplay
|
light gun shooter
|
gptkbp:genre
|
rail shooter
|
gptkbp:graphics
|
stylized graphics
|
gptkbp:influences
|
gptkb:film
grindhouse films
cult cinema
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
gptkb:online_multiplayer
split-screen
|
gptkbp:narrative_style
|
linear storytelling
|
gptkbp:part_of
|
gptkb:The_House_of_the_Dead_series
|
gptkbp:platform
|
gptkb:Wii
|
gptkbp:predecessor
|
gptkb:The_House_of_the_Dead:_Overkill_2
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
February 2009
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Nintendo_Wii
|
gptkbp:sequel
|
gptkb:The_House_of_the_Dead:_Overkill
|
gptkbp:setting
|
zombie apocalypse
|
gptkbp:soundtrack
|
original music
|