The Game of Crazy Eights

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:Magic:_The_Gathering_set
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:David_Parlett
gptkbp:draws if drawn card is playable, you may play it
if you cannot play, draw one card
gptkbp:final_score game ends when a player has no cards left
gptkbp:finale_date empty hand wins
gptkbp:goal be the first to get rid of all your cards
gptkbp:has_variants Crazy Eights Countdown
https://www.w3.org/2000/01/rdf-schema#label The Game of Crazy Eights
gptkbp:installation flip the top card to start the discard pile
place remaining cards face down as draw pile
deal 5 cards to each player
gptkbp:is_played_by players take turns playing cards
gptkbp:is_popular_in family gatherings
parties
casual play
gptkbp:movement clockwise
gptkbp:notable_cards standard 52-card deck
face cards are worth 10
number cards are worth their face value
eights are worth 50
eights can be played at any time
gptkbp:number_of_teams 2 to 7
gptkbp:origin gptkb:United_States
gptkbp:rank Ace is high
gptkbp:rules players can agree on variations before starting
gptkbp:similar_games gptkb:Uno
gptkbp:tactics stay calm under pressure
adapt to changing game dynamics
anticipate opponents' moves
play to your strengths
manage hand size effectively
block opponents from playing
create opportunities for yourself
enjoy the social aspect of the game
exploit opponents' weaknesses
formulate a plan based on opponents' cards
have fun regardless of winning or losing
keep eights for flexibility
keep track of played eights
maintain a balanced hand
maximize your chances of winning
minimize the risk of drawing unwanted cards
observe opponents' plays
play defensively when necessary
play high cards early
prioritize getting rid of high cards
use bluffing to mislead opponents
use card counting techniques