Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Drow_Ranger
|
gptkbp:developed_by |
DICE
|
gptkbp:features |
gptkb:musician
gptkb:software particle effects advanced AI terrain rendering |
gptkbp:first_released |
gptkb:2008
|
gptkbp:has_awards |
gptkb:award
Best Engine Award BAFTA Award for Technical Achievement DICE Award for Best Engine |
gptkbp:has_community |
gptkb:Community_Center
gptkb:software_framework user community |
gptkbp:has_documentation |
API documentation
tutorials technical specifications user manuals |
gptkbp:has_feature |
networking capabilities
modular architecture VR support cross-platform play weather effects ray tracing support AI-driven animations cloud gaming support realistic water simulation open-world capabilities support for character customization support for motion capture support for cinematic storytelling support for large-scale battles support for destructible environments |
https://www.w3.org/2000/01/rdf-schema#label |
The Frostbite
|
gptkbp:latest_version |
gptkb:Frostbite_3.0
|
gptkbp:platform |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S gptkb:operating_system |
gptkbp:published_by |
gptkb:Electronic_Arts
|
gptkbp:successor |
gptkb:Frostbite_1.0
|
gptkbp:supports |
real-time rendering
multiplayer gaming high-definition graphics dynamic lighting destruction physics |
gptkbp:used_in |
gptkb:Battlefield_series
gptkb:Star_Wars_Battlefront gptkb:FIFA_series gptkb:Need_for_Speed_series gptkb:Mass_Effect_series |