gptkbp:instance_of
|
gptkb:war
|
gptkbp:affects
|
gptkb:civilians
|
gptkbp:allies
|
Criminal organizations
|
gptkbp:can_lead_to
|
Widespread destruction
|
gptkbp:conflict
|
gptkb:Resources
Militech and Arasaka
|
gptkbp:consequences
|
Global economy
|
gptkbp:depicted_in
|
gptkb:media
gptkb:Cyberpunk_2020
A dystopian future
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Fourth Corporate War
|
gptkbp:includes
|
Private military contractors
|
gptkbp:inspiration
|
gptkb:artists
|
gptkbp:involves
|
Megacorporations
|
gptkbp:is_a_backdrop_for
|
gptkb:Character_development
Moral dilemmas
Role-playing scenarios
|
gptkbp:is_a_framework_for
|
World-building
|
gptkbp:is_a_reference_for
|
Future predictions
|
gptkbp:is_a_source_of
|
Conflict resolution strategies
Creative writing prompts
Conflict scenarios
|
gptkbp:is_a_subject_of
|
gptkb:Documentaries
gptkb:Fan_fiction
Research papers
Conventions
Podcasts
Online forums
|
gptkbp:is_analyzed_in
|
Academic studies
|
gptkbp:is_characterized_by
|
Corporate espionage
High-tech weaponry
|
gptkbp:is_explored_in
|
Graphic novels
|
gptkbp:is_influenced_by
|
Technological advancements
Real-world corporate practices
|
gptkbp:is_mentioned_in
|
Tabletop role-playing games
|
gptkbp:is_part_of
|
Cultural narratives
Cultural commentary
Interactive storytelling
Role-playing game mechanics
|
gptkbp:is_portrayed_as
|
Movies
|
gptkbp:is_referenced_in
|
gptkb:Video_games
|
gptkbp:narrative
|
Short stories
Game design.
Exploring ethics
|
gptkbp:occurs_in
|
2020s
|
gptkbp:part_of
|
gptkb:Cyberpunk_universe
|
gptkbp:plot
|
gptkb:television_series
|
gptkbp:resulted_in
|
Political instability
|
gptkbp:setting
|
Player choices
|
gptkbp:significant_event
|
Cyberpunk lore
|
gptkbp:story_arc
|
Long-form fiction
|
gptkbp:tactics
|
gptkb:Sabotage
|
gptkbp:theme
|
gptkb:music
Virtual reality experiences
Art installations
Cyberpunk literature
|
gptkbp:was_a_catalyst_for
|
Technological warfare
|
gptkbp:was_a_result_of
|
Corporate greed
|
gptkbp:bfsParent
|
gptkb:The_Sixth_World
|
gptkbp:bfsLayer
|
6
|