gptkbp:instance_of
|
gptkb:video_game_series
|
gptkbp:art_style
|
gptkb:film
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gptkbp:character_development
|
Starkiller's journey
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gptkbp:composer
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gptkb:Trent_Reznor
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gptkbp:critical_reception
|
generally positive
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gptkbp:developer
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gptkb:Lucas_Arts
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gptkbp:engine
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gptkb:Havok_Physics
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gptkbp:game_engine
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gptkb:Unreal_Engine_3
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gptkbp:game_features
|
gptkb:spacecraft
gptkb:museum
boss battles
dynamic environments
real-time decision making
enemy tactics
puzzle-solving
emotional depth
character arcs
environmental hazards
thematic elements
character interactions
combat mechanics
co-op gameplay
character customization
immersive storytelling
character progression
unlockable content
combat strategy
cinematic storytelling
story-driven missions
AI behavior
enemy variety
quick time events
skill upgrades
cinematic cutscenes
environmental destruction
force powers
narrative choices
stealth mechanics
dynamic combat
skill-based challenges
lightsaber customization
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gptkbp:game_mechanics
|
gptkb:weapon
Force powers
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gptkbp:game_modes
|
single-player
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gptkbp:genre
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action-adventure
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gptkbp:has_expansion
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gptkb:The_Force_Unleashed:_Ultimate_Sith_Edition
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Force Unleashed Suite
|
gptkbp:influences
|
gptkb:Star_Wars_character
video game design
|
gptkbp:inspired_by
|
gptkb:Star_Wars:_Episode_III_–_Revenge_of_the_Sith
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gptkbp:main_character
|
gptkb:Starkiller
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:the_Force
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gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Play_Station_3
gptkb:Nintendo_DS
gptkb:Xbox_360
gptkb:Wii
|
gptkbp:publisher
|
gptkb:Lucas_Arts
|
gptkbp:release_date
|
gptkb:2008
October 26, 2010
September 16, 2008
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gptkbp:sales
|
over 7 million copies
|
gptkbp:sequel
|
gptkb:The_Force_Unleashed_II
|
gptkbp:setting
|
gptkb:fictional_universe
|
gptkbp:voice_actor
|
gptkb:Catherine_Taber
gptkb:Darth_Vader
gptkb:David_W._Collins
gptkb:Sam_Witwer
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gptkbp:bfsParent
|
gptkb:Star_Wars:_The_Force_Unleashed_soundtrack
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gptkbp:bfsLayer
|
5
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