The Chronicles of Riddick: Escape from Butcher Bay

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:abilities stealth, combat
gptkbp:awards Best Action Game at the 2004 Game Developers Choice Awards
gptkbp:character_customization limited
gptkbp:character_development Riddick's backstory
gptkbp:combat_system melee and ranged
gptkbp:critical_reception positive
gptkbp:developer gptkb:Starbreeze_Studios
gptkbp:difficulty adjustable
gptkbp:enemy_types guards, creatures
gptkbp:engine gptkb:Render_Ware
gptkbp:environment dark and gritty
gptkbp:fighting_style brutal and tactical
gptkbp:game_awards multiple nominations
gptkbp:game_design Magnus Högdahl
gptkbp:game_engine proprietary technology
gptkbp:game_features varied environments
gptkbp:game_length 10-12 hours
gptkbp:game_mechanics exploration, combat
gptkbp:game_mode single-player
gptkbp:game_type first-person
gptkbp:game_world open-ended
gptkbp:genre gptkb:first-person_shooter
action-adventure
gptkbp:graphics high-quality for its time
gptkbp:in-game_items weapons, tools
gptkbp:influences stealth gameplay
horror elements
narrative-driven gameplay
first-person shooter mechanics
gptkbp:inspired_by The Chronicles of Riddick film series
gptkbp:main_character gptkb:Riddick
gptkbp:multiplayer no
gptkbp:music_composer gptkb:Garry_Schyman
gptkbp:narrative Riddick's escape from prison
linear with branching paths
prequel to The Chronicles of Riddick: Pitch Black
gptkbp:narrative_style gptkb:film
gptkbp:platform gptkb:PC
gptkb:Xbox
gptkbp:players affect outcomes
first-person view
gptkbp:publisher gptkb:Vivendi_Universal_Games
gptkbp:puzzles integrated into gameplay
gptkbp:release_date 2004-04-01
gptkbp:release_date_xbox 2004-04-01
gptkbp:release_platform Xbox, PC
gptkbp:release_year gptkb:2004
gptkbp:sequel gptkb:The_Chronicles_of_Riddick:_Assault_on_Dark_Athena
gptkbp:setting gptkb:Butcher_Bay_prison
gptkbp:stealth_features yes
gptkbp:voice_actor gptkb:Vin_Diesel
gptkbp:bfsParent gptkb:Vin_Diesel
gptkb:Xbox
gptkbp:bfsLayer 4