gptkbp:instance_of
|
gptkb:song
|
gptkbp:artist
|
gptkb:battle
|
gptkbp:associated_with
|
Action role-playing game
|
gptkbp:awards
|
gptkb:GDC_Award_for_Best_Audio
gptkb:BAFTA_Games_Award_for_Best_Audio
IGF Award for Excellence in Design
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gptkbp:characteristics
|
gptkb:film
Emotional
Melodic
Atmospheric
|
gptkbp:composer
|
gptkb:Darren_Korb
|
gptkbp:designed_by
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gptkb:Supergiant_Games
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gptkbp:genre
|
Video game soundtrack
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https://www.w3.org/2000/01/rdf-schema#label
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The Bastion Theme
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gptkbp:influenced
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Game design
Emotional storytelling
Game mechanics
Player immersion
Interactive storytelling
Indie developers
Soundtrack composition
Game soundtracks
Game narrative structure
Character development in games
Cultural representation in games
Sound design in games
Music in video games
Game atmosphere
Emotional engagement in games
Narrative games
Indie game music
Artistic direction in games
Player experience in games
|
gptkbp:influenced_by
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gptkb:mythological_figure
|
gptkbp:inspired_by
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American folk music
|
gptkbp:instrumentation
|
Acoustic guitar
|
gptkbp:is_available_on
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gptkb:Xbox_Live_Arcade
gptkb:Nintendo_Switch
gptkb:Play_Station_Network
gptkb:Steam
|
gptkbp:is_featured_in
|
gptkb:Saint
|
gptkbp:label
|
gptkb:Supergiant_Games
|
gptkbp:length
|
2:30
|
gptkbp:music_by
|
gptkb:Ashley_Barrett
|
gptkbp:notable_for
|
Art style
Narrative-driven gameplay
Dynamic narration
|
gptkbp:part_of
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Video game music genre
Bastion Original Soundtrack
|
gptkbp:performed_by
|
gptkb:Darren_Korb
gptkb:Ashley_Barrett
|
gptkbp:record_label
|
gptkb:Supergiant_Games
|
gptkbp:released
|
gptkb:2011
Digital platforms
|
gptkbp:style
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Indie
|
gptkbp:theme
|
Hope and resilience
|
gptkbp:track_count
|
gptkb:musical
|
gptkbp:uses
|
Narrative elements
|
gptkbp:bfsParent
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gptkb:World_of_Warcraft:_Shadowlands_Soundtrack
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gptkbp:bfsLayer
|
6
|