Statements (137)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Age_of_Empires_Series
gptkb:The_Age_of_Empires gptkb:Age_of_Empires_III gptkb:Age_of_Empires_series |
gptkbp:art_style |
2 D graphics
|
gptkbp:composer |
Stephen Vankov
|
gptkbp:critical_reception |
Generally favorable reviews
|
gptkbp:developer |
gptkb:Ensemble_Studios
|
gptkbp:game_engine |
Age of Empires III engine
|
gptkbp:game_mechanics |
gptkb:military_unit
gptkb:Wonders gptkb:spacecraft gptkb:Detective gptkb:Historical_events gptkb:Historical_Society gptkb:Embassy gptkb:Trade_routes gptkb:Combat gptkb:Asian_Dynasties gptkb:battle gptkb:stock_market_index gptkb:military_siege gptkb:Research_Institute Building construction Technological advancements Time management Resource allocation Strategic planning Resource management Military strategies Defensive strategies Land warfare Base building Combat strategies Terrain advantages Map control Economic strategies Victory points Offensive strategies Time management techniques Diplomatic strategies Tactical combat Cultural strategies Building strategies Weather effects Resource gathering Research strategies Technology advancement Trade strategies Cultural advancements Map exploration Resource management strategies Exploration strategies Unit training Unit production Unit control Unit formations Unit upgrades Victory conditions Victory strategies Resource allocation techniques Economy management Building upgrades Hero units Alliance strategies Map control strategies Alliance strategy techniques Building construction strategies Building construction strategy techniques Building strategy techniques Civilian role techniques Civilians' roles Civilization bonuses Civilization strategies Civilization strategy techniques Combat strategy techniques Cultural advancement techniques Cultural strategy techniques Defensive strategy techniques Diplomatic strategy techniques Economic strategy techniques Espionage strategies Espionage strategy techniques Exploration strategy techniques Historical event techniques Map control strategy techniques Military strategy techniques Offensive strategy techniques Population cap Population strategies Population strategy techniques Research strategy techniques Resource gathering strategies Resource gathering strategy techniques Resource management techniques Resource strategies Resource strategy techniques Strategic planning techniques Tactical combat techniques Technological advancement techniques Terrain advantage techniques Trade strategy techniques Unit formation techniques Unit production strategies Unit production strategy techniques Unit strategies Unit strategy techniques Unit training strategies Unit training strategy techniques Victory point strategies Victory point strategy techniques Victory strategy techniques Weather effect techniques |
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:genre |
Real-time strategy
|
gptkbp:geographical_feature |
gptkb:Japanese
Chinese Indian |
gptkbp:has_expansion |
gptkb:Age_of_Empires_III
gptkb:New_technologies New maps New units New campaigns |
https://www.w3.org/2000/01/rdf-schema#label |
The Asian Dynasties
|
gptkbp:influenced_by |
gptkb:Age_of_Empires_series
|
gptkbp:multiplayer |
gptkb:Online
Local |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Microsoft_Game_Studios
|
gptkbp:rating |
85/100
|
gptkbp:release_date |
October 2007
|
gptkbp:setting |
gptkb:Asia
|
gptkbp:successor |
gptkb:Age_of_Empires_IV
|
gptkbp:user_interface |
Point-and-click
|