Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
gptkb:Jesse_Schell
|
| gptkbp:awarded |
gptkb:Game_Developer_Magazine_Front_Line_Award
|
| gptkbp:edition |
Second edition published in 2014
|
| gptkbp:firstPublished |
2008
|
| gptkbp:ISBN |
978-0123694966
|
| gptkbp:language |
English
|
| gptkbp:mediaType |
gptkb:print
ebook |
| gptkbp:notableFor |
introducing the concept of 'lenses' for game design
|
| gptkbp:pages |
512
|
| gptkbp:publisher |
gptkb:CRC_Press
|
| gptkbp:subject |
game design
|
| gptkbp:subtitle |
gptkb:A_Book_of_Lenses
|
| gptkbp:usedIn |
game design education
|
| gptkbp:bfsParent |
gptkb:Game_Design
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
The Art of Game Design
|