Statements (27)
Predicate | Object |
---|---|
gptkbp:instanceOf |
book
|
gptkbp:author |
gptkb:Jesse_Schell
|
gptkbp:awards |
gptkb:Game_Developers_Choice_Awards
|
gptkbp:focus |
Game design principles
|
gptkbp:format |
Print
Audiobook eBook |
gptkbp:genre |
Non-fiction
|
https://www.w3.org/2000/01/rdf-schema#label |
The Art of Game Design
|
gptkbp:influences |
Game developers
Game designers |
gptkbp:ISBN |
978-0123694966
|
gptkbp:language |
English
|
gptkbp:notableFeature |
Prototyping
Game mechanics Iterative design Player experience Game aesthetics Game development process |
gptkbp:pageCount |
400
|
gptkbp:publisher |
gptkb:Morgan_Kaufmann
|
gptkbp:relatedPatent |
gptkb:The_Art_of_Game_Design:_A_Book_of_Lenses
Game Design Workshop The Game Design Reader Rules of Play Challenges_for_Game_Designers |
gptkbp:releaseYear |
2008
|