gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Tenchu_series
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gptkbp:art_style
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anime-inspired
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gptkbp:awards
|
gptkb:none
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gptkbp:character_classes
|
gptkb:superhero
gptkb:Professional_Wrestler
gptkb:boxing_match
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gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
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gptkb:K2_LLC
|
gptkbp:difficulty
|
variable
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_engine
|
gptkb:Tenchu_Engine
|
gptkbp:game_features
|
gptkb:hospital
gptkb:Actor
tutorials
time trials
varied environments
achievements
replayability
environmental interactions
character customization
leaderboards
level design
unlockable content
multiple endings
hidden items
mission objectives
cutscenes
stealth kills
difficulty settings
AI enemies
co-op missions
save system
stealth mechanics
climbing mechanics
distraction techniques
shadow blending
enemy patrols
stealth score
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gptkbp:game_length
|
10-15 hours
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:gameplay
|
stealth-based
|
gptkbp:genre
|
stealth
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gptkbp:has_sequel
|
gptkb:Tenchu:_Wrath_of_Heaven
|
https://www.w3.org/2000/01/rdf-schema#label
|
Tenchu Z
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influences
|
gptkb:mythological_figure
ninja culture
action-adventure games
|
gptkbp:main_character
|
gptkb:Rikimaru
Ayame
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
ninja missions
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:From_Software
|
gptkbp:release_date
|
2006-03-20
|
gptkbp:sequel
|
gptkb:Tenchu:_Shadow_Assassins
|
gptkbp:series
|
gptkb:Tenchu
|
gptkbp:setting
|
feudal Japan
|
gptkbp:soundtrack
|
gptkb:musical
|