Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
anime-inspired
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:From_Software
|
gptkbp:fighting_style |
stealth-based
|
gptkbp:game_engine |
gptkb:Render_Ware
|
gptkbp:game_features |
environmental interaction
character upgrades stealth mechanics varied missions |
gptkbp:game_mechanics |
gptkb:emergency_services
mission planning line of sight environmental hazards player choices character customization stealth tactics interactive objects character abilities story progression unlockable content level progression mission objectives cutscenes stealth kills difficulty settings score system enemy AI character relationships save system narrative choices time-based challenges mission variety enemy weaknesses climbing and jumping hidden paths use of tools environmental stealth distraction techniques combat options silent takedowns stealth bonuses enemy patrols enemy dialogue disguise options stealth indicators |
gptkbp:game_mode |
single-player
|
gptkbp:genre |
stealth
|
gptkbp:influenced_by |
samurai culture
ninja folklore stealth genre |
gptkbp:level_design |
open-ended
|
gptkbp:main_character |
gptkb:Rikimaru
Ayame |
gptkbp:multiplayer |
no
|
gptkbp:music_composer |
gptkb:Nobuo_Uematsu
|
gptkbp:narrative_theme |
gptkb:revenge
|
gptkbp:platform |
gptkb:Play_Station_Portable
|
gptkbp:players |
gptkb:Ninja
|
gptkbp:publisher |
gptkb:Activision
|
gptkbp:release_date |
March 2008
|
gptkbp:sequel |
gptkb:Tenchu:_Wrath_of_Heaven
|
gptkbp:setting |
feudal Japan
|
gptkbp:successor |
gptkb:Tenchu:_Time_of_the_Assassins
|
gptkbp:bfsParent |
gptkb:Tenchu_series
gptkb:Tenchu |
gptkbp:bfsLayer |
5
|