Tenchu: Shadow Assassins

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style anime-inspired
gptkbp:critical_reception generally positive
gptkbp:developer gptkb:From_Software
gptkbp:fighting_style stealth-based
gptkbp:game_engine gptkb:Render_Ware
gptkbp:game_features environmental interaction
character upgrades
stealth mechanics
varied missions
gptkbp:game_mechanics gptkb:emergency_services
mission planning
line of sight
environmental hazards
player choices
character customization
stealth tactics
interactive objects
character abilities
story progression
unlockable content
level progression
mission objectives
cutscenes
stealth kills
difficulty settings
score system
enemy AI
character relationships
save system
narrative choices
time-based challenges
mission variety
enemy weaknesses
climbing and jumping
hidden paths
use of tools
environmental stealth
distraction techniques
combat options
silent takedowns
stealth bonuses
enemy patrols
enemy dialogue
disguise options
stealth indicators
gptkbp:game_mode single-player
gptkbp:genre stealth
gptkbp:influenced_by samurai culture
ninja folklore
stealth genre
gptkbp:level_design open-ended
gptkbp:main_character gptkb:Rikimaru
Ayame
gptkbp:multiplayer no
gptkbp:music_composer gptkb:Nobuo_Uematsu
gptkbp:narrative_theme gptkb:revenge
gptkbp:platform gptkb:Play_Station_Portable
gptkbp:players gptkb:Ninja
gptkbp:publisher gptkb:Activision
gptkbp:release_date March 2008
gptkbp:sequel gptkb:Tenchu:_Wrath_of_Heaven
gptkbp:setting feudal Japan
gptkbp:successor gptkb:Tenchu:_Time_of_the_Assassins
gptkbp:bfsParent gptkb:Tenchu_series
gptkb:Tenchu
gptkbp:bfsLayer 5