gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
comic book style
|
gptkbp:awards
|
gptkb:BAFTA_Games_Award_for_Best_Story
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Story
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:cultural_impact
|
influenced narrative-driven games
|
gptkbp:developed_by
|
gptkb:Telltale_Games
|
gptkbp:fan_base
|
large and dedicated
|
gptkbp:franchise
|
gptkb:The_Walking_Dead_franchise
|
gptkbp:game_engine
|
gptkb:Telltale_Tool
|
gptkbp:game_mechanics
|
decision-making
point-and-click
quick time events
|
gptkbp:genre
|
gptkb:amusement_park
|
gptkbp:influenced_by
|
gptkb:The_Walking_Dead_comic_series
The Walking Dead television series
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gptkbp:main_character
|
gptkb:Lee_Everett
gptkb:Clementine
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gptkbp:merchandise
|
gptkb:comic_book
gptkb:video_game
gptkb:item
|
gptkbp:narrative_style
|
episodic
|
gptkbp:number_of_episodes
|
gptkb:5
gptkb:A_New_Day
Around Every Corner
Long Road Ahead
No Time Left
Starved for Help
|
gptkbp:number_of_teams
|
impact story
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
gptkb:CEO
gptkb:operating_system
|
gptkbp:published_by
|
gptkb:Telltale_Games
|
gptkbp:release_date
|
April 24, 2012
|
gptkbp:sequel
|
gptkb:Telltale's_The_Walking_Dead:_Season_Two
|
gptkbp:setting
|
post-apocalyptic world
|
gptkbp:soundtrack
|
original score by Jared Emerson-Johnson
|
gptkbp:themes
|
gptkb:loss
gptkb:survival
gptkb:Trust
parenthood
morality
|
gptkbp:voice_actor
|
gptkb:Nick_Kroll
gptkb:Gideon_Emery
gptkb:Kerry_H._Washington
gptkb:Melissa_Hutchison
gptkb:Dave_Fennoy
|
gptkbp:bfsParent
|
gptkb:Telltale's_The_Walking_Dead:_Season_Two
|
gptkbp:bfsLayer
|
5
|