Statements (24)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:basedOn |
Sweet Home (film)
|
gptkbp:composer |
gptkb:Junko_Tamiya
|
gptkbp:countryOfOrigin |
gptkb:Japan
|
gptkbp:developer |
gptkb:Capcom
|
gptkbp:director |
gptkb:Tokuro_Fujiwara
|
gptkbp:genre |
gptkb:role-playing_game
survival horror |
https://www.w3.org/2000/01/rdf-schema#label |
Sweet Home (video game)
|
gptkbp:influenced |
gptkb:Resident_Evil_(video_game)
|
gptkbp:language |
Japanese
|
gptkbp:mode |
single-player
|
gptkbp:notableFor |
multiple endings
early example of survival horror genre permadeath mechanic |
gptkbp:platform |
gptkb:Famicom
|
gptkbp:producer |
gptkb:Tokuro_Fujiwara
|
gptkbp:publisher |
gptkb:Capcom
|
gptkbp:region |
gptkb:Japan
|
gptkbp:releaseDate |
1989-12-15
|
gptkbp:setting |
gptkb:historic_house
|
gptkbp:bfsParent |
gptkb:Resident_Evil_(video_game)
gptkb:Resident_Evil_(1996_video_game) |
gptkbp:bfsLayer |
7
|