gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Portal_2
|
gptkbp:art_style
|
surreal
|
gptkbp:awards
|
gptkb:Indie_Cade_2019
Best Game Design at the 2020 Game Developers Choice Awards
|
gptkbp:community
|
gptkb:Community_Center
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Pillow_Castle_Games
|
gptkbp:engine
|
gptkb:Unreal_Engine_4
|
gptkbp:fan_base
|
indie game enthusiasts
|
gptkbp:game_features
|
interactive environments
puzzle-solving
first-person perspective
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gptkbp:game_length
|
approximately 4-6 hours
|
gptkbp:game_mechanics
|
gptkb:musician
dynamic environments
emotional impact
visual perception
visual storytelling
challenging gameplay
environmental storytelling
player agency
immersive audio
artistic direction
thematic depth
unique mechanics
intuitive controls
non-linear progression
size manipulation
rewarding experience
player exploration
creative puzzles
thought-provoking puzzles
object scaling
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
perspective-based puzzles
|
gptkbp:genre
|
gptkb:video_game
|
https://www.w3.org/2000/01/rdf-schema#label
|
Superliminal
|
gptkbp:influences
|
gptkb:Portal_series
gptkb:Antichamber
|
gptkbp:inspiration
|
optical illusions
|
gptkbp:merchandise
|
gptkb:soundtrack
gptkb:artwork
|
gptkbp:narrative_style
|
exploration of perception
|
gptkbp:narrative_theme
|
self-discovery
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:Pillow_Castle_Games
|
gptkbp:rating
|
gptkb:television_series
|
gptkbp:release_date
|
November 12, 2019
|
gptkbp:release_platform
|
gptkb:Epic_Games_Store
gptkb:Steam
|
gptkbp:setting
|
dream world
|
gptkbp:soundtrack
|
original music
|
gptkbp:updates
|
post-launch content
|
gptkbp:voice_actor
|
gptkb:Author
|