gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
|
gptkbp:bfsParent
|
gptkb:military_unit
gptkb:faction
gptkb:plant
gptkb:Monarch
gptkb:Chris_Pratt
gptkb:product
gptkb:video_game
gptkb:metro_system
gptkb:mythological_figure
gptkb:sports_event
gptkb:Skrull
|
gptkbp:adaptation
|
gptkb:animated_television_series
gptkb:comic_book
gptkb:film
|
gptkbp:art_style
|
2 D sprites
|
gptkbp:awards
|
gptkb:Guinness_World_Record_for_best-selling_video_game
gptkb:studio
multiple Game of the Year awards
multiple Game Awards
Cultural Impact Award
Best Game of All Time
Best Game of All Time by various publications
Best Video Game of All Time
Best Family Game by various publications
Best Game Design by various publications
Best Graphics by various publications
Best Multiplayer Game by various publications
Best Retro Game by various publications
Best Soundtrack by various publications
Video Game Hall of Fame inductee
Best Platformer of All Time by various publications
|
gptkbp:championship
|
gptkb:ice_hockey_team
|
gptkbp:character
|
gptkb:anime
gptkb:military_unit
gptkb:product
gptkb:mythological_figure
|
gptkbp:composer
|
gptkb:Koji_Kondo
|
gptkbp:creator
|
gptkb:Shigeru_Miyamoto
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:cultural_impact
|
gptkb:significant
iconic status
video game culture
|
gptkbp:design
|
gptkb:Shigeru_Miyamoto
|
gptkbp:developed_by
|
gptkb:video_game
|
gptkbp:developer
|
gptkb:video_game
|
gptkbp:enemy
|
gptkb:Hammer_Bro
gptkb:military_unit
gptkb:Wiggler
gptkb:Lakitu
gptkb:Cheep-Cheep
gptkb:plant
gptkb:Bowser_Jr.
gptkb:Bullet_Bill
gptkb:Monarch
gptkb:mythological_figure
gptkb:sports_event
|
gptkbp:fan_base
|
large and dedicated
active online community
|
gptkbp:first_appearance
|
gptkb:Donkey_Kong
gptkb:1981
|
gptkbp:franchise
|
gptkb:Super_Mario_franchise
gptkb:Super_Mario
gptkb:Mario_franchise
|
gptkbp:game_engine
|
gptkb:Custom_engine
2 D side-scrolling
2 D side-scrolling engine
|
gptkbp:game_mechanics
|
gptkb:flag
gptkb:power-ups
gptkb:currency
game physics
boss battles
jumping
environmental hazards
player feedback
multiplayer interactions
game challenges
game difficulty
game pacing
level design
narrative elements
character progression
character abilities
character selection
time limit
game replayability
unlockable content
level progression
timed levels
hidden areas
warp zones
score system
visual style
secret exits
item blocks
enemy AI
game rewards
platforming challenges
enemy encounters
enemy types
secret areas
audio design
multiplayer competition
checkpoint system
game over screen
bonus stages
game exploration
lives system
checkpoint flags
final level
hidden blocks
enemy defeat
flagpole finish
speedrun potential
enemy patterns
player controls
end credits
continue option
end of level bonus
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:gameplay
|
gptkb:faction
|
gptkbp:genre
|
platformer
|
gptkbp:goal
|
rescue Princess Toadstool
|
gptkbp:graphics
|
pixel art
2 D sprites
|
gptkbp:has_crossover
|
gptkb:Super_Smash_Bros.
various Nintendo games
|
gptkbp:has_expansion
|
gptkb:Super_Mario_Maker
gptkb:Super_Mario_Maker_2
|
gptkbp:has_merchandise
|
gptkb:books
gptkb:award
gptkb:animated_television_series
gptkb:comic_book
gptkb:video_game
gptkb:toy
gptkb:museum
gptkb:item
gptkb:film
gptkb:mobile_application
fan art
soundtracks
board games
strategy guides
art books
video game consoles
theme park attractions
video game guides
|
gptkbp:has_spin_off
|
gptkb:Mario_Party_series
gptkb:Mario_&_Luigi
gptkb:Super_Mario_Party
gptkb:Super_Smash_Bros.
gptkb:Mario_Kart_series
gptkb:Super_Smash_Bros._series
gptkb:Dr._Mario
gptkb:Super_Mario_Maker
gptkb:Mario_&_Luigi_series
gptkb:Mario_Kart
gptkb:Paper_Mario
|
https://www.w3.org/2000/01/rdf-schema#label
|
Super Mario Bros.
|
gptkbp:in-game_currency
|
gptkb:currency
|
gptkbp:in-game_items
|
gptkb:1-Up_Mushroom
gptkb:flag
gptkb:currency
Warp Zones
|
gptkbp:influence
|
video game industry
|
gptkbp:influenced
|
video game industry
platform games
platform video games
future video games
|
gptkbp:influenced_by
|
gptkb:Donkey_Kong
gptkb:Pong
|
gptkbp:inspiration
|
gptkb:Donkey_Kong
gptkb:Popeye
game design
game design principles
|
gptkbp:is_a
|
gptkb:video_game_series
|
gptkbp:leadership
|
gptkb:sports_event
|
gptkbp:legacy
|
gptkb:Super_Mario_franchise
gptkb:animated_television_series
gptkb:video_game
gptkb:ice_hockey_team
gptkb:item
gptkb:film
community engagement
cultural references
inspired films
inspired adaptations
franchise expansion
inspired merchandise
crossover games
influenced game design
theme park attractions
inspired sequels
inspired television shows
game marketing strategies
established franchise model
game mechanics innovation
pioneered platform gaming
music composition in games
popularized platforming
pioneering platformer
character design influence
level design techniques
|
gptkbp:level
|
gptkb:32
gptkb:World_8-4
side-scrolling
World 2-1
World 1-2
World 1-1
World 3-1
|
gptkbp:main_character
|
gptkb:faction
gptkb:Luigi
|
gptkbp:merchandise
|
gptkb:toys_and_collectibles
gptkb:toy
gptkb:item
video game consoles
|
gptkbp:multiplayer
|
competitive
competitive play
cooperative play
|
gptkbp:narrative_theme
|
gptkb:mythological_figure
|
gptkbp:notable_products
|
gptkb:1-Up_Mushroom
gptkb:Fire_Flower
gptkb:Warp_Star
gptkb:Coin
gptkb:Super_Star
|
gptkbp:parody
|
various media
|
gptkbp:platform
|
gptkb:Nintendo_Entertainment_System
gptkb:Famicom
|
gptkbp:power_ups
|
gptkb:Fire_Flower
gptkb:Super_Mushroom
gptkb:Starman
|
gptkbp:release_date
|
1985-09-13
|
gptkbp:released
|
September 13, 1985
|
gptkbp:released_in
|
gptkb:1985
|
gptkbp:remake
|
gptkb:Super_Mario_Bros._Deluxe
gptkb:Super_Mario_All-Stars
2013 for Wii U
2014 for Nintendo 3 DS
|
gptkbp:sales
|
40 million copies
over 40 million copies
|
gptkbp:sequel
|
gptkb:Super_Mario_Bros.:_The_Lost_Levels
|
gptkbp:setting
|
gptkb:Mushroom_Kingdom
|
gptkbp:soundtrack
|
gptkb:Koji_Kondo
iconic
8-bit music
|
gptkbp:speedrun_community
|
under 5 minutes
popular in gaming community
|
gptkbp:stations
|
critical acclaim
|