gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
7
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gptkbp:bfsParent
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gptkb:Argonaut's_Super_FX_chip
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gptkbp:allows
|
processing power
memory constraints
2 D graphics compatibility
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gptkbp:associated_with
|
gptkb:video_game
gptkb:Argonaut_Games
video game industry
|
gptkbp:developed_by
|
gptkb:Argonaut_Software
|
gptkbp:features
|
texture mapping
enhanced graphics
sprite scaling
polygon rendering
|
gptkbp:first_released
|
gptkb:1993
|
gptkbp:functionality
|
hardware acceleration
polygonal graphics
3 D graphics rendering
|
https://www.w3.org/2000/01/rdf-schema#label
|
Super FX series
|
gptkbp:impact
|
game development
video game graphics
|
gptkbp:influenced_by
|
gptkb:software
|
gptkbp:legacy
|
influenced future consoles
inspired game developers
paved way for 3 D gaming
|
gptkbp:marketed_as
|
enhanced gaming experience
revolutionary technology
3 D graphics chip
|
gptkbp:notable_features
|
real-time rendering
dynamic lighting effects
environment mapping
3 D polygonal graphics
advanced sprite handling
hardware-based rendering
|
gptkbp:notable_games
|
gptkb:Dirt_Trax_FX
gptkb:Doom
gptkb:Star_Fox
gptkb:Yoshi's_Island
Stunt Race FX
|
gptkbp:predecessor
|
gptkb:Mode_7
|
gptkbp:related_to
|
gptkb:Super_Nintendo
3 D gaming
16-bit era
|
gptkbp:successor
|
gptkb:Super_FX_2
gptkb:Super_FX_2_chip
|
gptkbp:used_in
|
gptkb:Super_Nintendo_Entertainment_System
|