Statements (17)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:affects |
game strategy
|
gptkbp:alternativeName |
stun meter
|
gptkbp:commonIn |
gptkb:Street_Fighter_series
gptkb:Guilty_Gear_series |
gptkbp:decreases_by |
not taking damage for a period
|
gptkbp:effect |
character becomes temporarily incapacitated when full
|
https://www.w3.org/2000/01/rdf-schema#label |
Stun Gauge
|
gptkbp:increases_by |
taking consecutive hits
|
gptkbp:purpose |
to measure when a character is stunned
|
gptkbp:relatedConcept |
dizzy state
|
gptkbp:resets |
after character is stunned
|
gptkbp:tracks |
accumulated stun
|
gptkbp:used_in |
fighting games
|
gptkbp:visible_to_player |
sometimes
|
gptkbp:bfsParent |
gptkb:Street_Fighter_III
|
gptkbp:bfsLayer |
7
|