Stun Gauge

GPTKB entity

Statements (17)
Predicate Object
gptkbp:instanceOf game mechanic
gptkbp:affects game strategy
gptkbp:alternativeName stun meter
gptkbp:commonIn gptkb:Street_Fighter_series
gptkb:Guilty_Gear_series
gptkbp:decreases_by not taking damage for a period
gptkbp:effect character becomes temporarily incapacitated when full
https://www.w3.org/2000/01/rdf-schema#label Stun Gauge
gptkbp:increases_by taking consecutive hits
gptkbp:purpose to measure when a character is stunned
gptkbp:relatedConcept dizzy state
gptkbp:resets after character is stunned
gptkbp:tracks accumulated stun
gptkbp:used_in fighting games
gptkbp:visible_to_player sometimes
gptkbp:bfsParent gptkb:Street_Fighter_III
gptkbp:bfsLayer 7