Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:automobile
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Strogg_Faction
gptkb:Strogg_army gptkb:Strogg_combat_units |
gptkbp:appears_in |
gptkb:Quake_series
|
gptkbp:armament |
gptkb:weapon
main cannon |
gptkbp:armor |
reactive armor
|
gptkbp:artistic_influence |
science fiction vehicles
|
gptkbp:associated_with |
Strogg technology
|
gptkbp:crew |
1-2
|
gptkbp:cultural_impact |
video game design
|
gptkbp:defeated |
explosive weapons
|
gptkbp:fan_base |
gptkb:video_game_series
|
gptkbp:features |
gptkb:Baron
gptkb:rocket heavy armor |
gptkbp:fighting_style |
high
aggressive |
gptkbp:game_mechanics |
resource allocation
resource management strategic planning team coordination offensive strategies combat tactics team strategy vehicle customization environmental interactions combat scenarios defensive strategies tactical positioning unit control player progression skill-based gameplay AI interactions vehicle combat map control unit upgrades single-player missions multiplayer dynamics destruction physics |
gptkbp:historical_significance |
Quake lore
|
https://www.w3.org/2000/01/rdf-schema#label |
Strogg Tank
|
gptkbp:is_countered_by |
anti-tank weapons
|
gptkbp:is_designed_for |
combat
urban warfare |
gptkbp:is_designed_to |
gptkb:military_unit
|
gptkbp:is_used_by |
gptkb:star
|
gptkbp:is_vulnerable_to |
air strikes
|
gptkbp:maintenance |
high
|
gptkbp:operational_range |
short to medium
|
gptkbp:origin |
gptkb:Strogg_homeworld
|
gptkbp:part_of |
gptkb:Strogg_army
|
gptkbp:produced_by |
Strogg factories
|
gptkbp:rival |
human tanks
|
gptkbp:role |
ground assault
|
gptkbp:speed |
moderate
|
gptkbp:tactics |
flanking maneuvers
combined arms operations suppressive fire |
gptkbp:transportation |
limited
tracked |
gptkbp:upgrades |
gptkb:weapon
armor enhancements speed enhancements |