gptkbp:instance_of
|
gptkb:sports_event
|
gptkbp:annual_event
|
gptkb:theorem
|
gptkbp:attracts
|
professional players
|
gptkbp:audience
|
live and online viewers
|
gptkbp:broadcasts
|
gptkb:Twitch
multiple languages
|
gptkbp:collaborated_with
|
other gaming events
|
gptkbp:ends_at
|
grand finals
|
gptkbp:fan_base
|
dedicated fans
|
gptkbp:features
|
gptkb:Street_Fighter_V
live audience
professional commentators
|
gptkbp:first_held
|
gptkb:2016
|
gptkbp:has
|
legendary players
notable matches
|
gptkbp:has_impact_on
|
game sales
|
gptkbp:has_influence_on
|
other fighting game tournaments
|
gptkbp:has_merchandise
|
related products
|
gptkbp:held_in
|
various locations
|
gptkbp:includes
|
team competitions
qualifying events
|
gptkbp:is_aimed_at
|
competitive gamers
|
gptkbp:is_associated_with
|
Street Fighter community
|
gptkbp:is_celebrated_in
|
community engagement
|
gptkbp:is_considered
|
prestigious event
|
gptkbp:is_documented_in
|
gptkb:streaming_platforms
gaming media
|
gptkbp:is_featured_in
|
celebrity players
gaming documentaries
|
gptkbp:is_known_for
|
intense competition
high-level play
|
gptkbp:is_organized_by
|
gptkb:video_game
|
gptkbp:is_part_of
|
gptkb:Capcom_Pro_Tour
Capcom's esports initiatives
Capcom's marketing strategy
|
gptkbp:is_popular_in
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:is_promoted_by
|
social media
influencers
|
gptkbp:is_recognized_by
|
gaming associations
|
gptkbp:is_recognized_for
|
innovation in esports
|
gptkbp:is_supported_by
|
community organizations
sponsors
|
gptkbp:legacy
|
in fighting games
|
gptkbp:part_of
|
gptkb:Street_Fighter_series
|
gptkbp:prize_money
|
varies by year
|
gptkbp:produced_by
|
significant viewership
|
gptkbp:promotes
|
gptkb:sports_event
|
gptkbp:recognizes
|
top players
|
gptkbp:region
|
gptkb:theorem
|
gptkbp:sponsor
|
various brands
|
gptkbp:bfsParent
|
gptkb:Ryuji_Takuma
|
gptkbp:bfsLayer
|
6
|