Star Citizen

GPTKB entity

Statements (122)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:alpha_version yes
available for backers
gptkbp:backer_rewards various in-game items
gptkbp:commanded transport ships
capital ships
mining ships
various types of ships
fighter ships
exploration ships
gptkbp:community active community
active online community
gptkbp:developer gptkb:Cloud_Imperium_Games
gptkbp:engine gptkb:Cry_Engine
gptkbp:first-person_shooter yes
features first-person shooter gameplay
gptkbp:funding over $400 million
crowdfunding
gptkbp:game_engine gptkb:Cry_Engine
gptkbp:game_mechanics gptkb:reputation_system
gptkb:faction
gptkb:space_station
gptkb:piracy
gptkb:missions
events
exploration missions
bounty hunting
vehicle repair
trading posts
boarding actions
player-driven economy
day-night cycle
dynamic weather
rescue missions
realistic physics
combat missions
crafting system
medical missions
planetary landings
transport missions
NPC interactions
social hubs
mining missions
delivery missions
repair missions
medical gameplay
player organizations
salvage missions
salvaging
gptkbp:game_mode single-player
multiplayer
gptkbp:genre space trading and combat simulation
gptkbp:has_gameplay_element gptkb:space_exploration
mining
cargo transport
crew management
trading
combat
ship customization
https://www.w3.org/2000/01/rdf-schema#label Star Citizen
gptkbp:initial_crowdfunding_campaign gptkb:Kickstarter
gptkbp:inspiration gptkb:Freelancer
gptkb:piracy
Wing Commander series
gptkbp:mode multiplayer
gptkbp:notable_feature gptkb:reputation_system
gptkb:faction
gptkb:space_exploration
gptkb:lore
gptkb:space_station
gptkb:missions
mining
community events
events
cargo transport
trading
VR support
environmental hazards
game lore
hacking
character customization
player-driven economy
day-night cycle
dynamic weather
realistic physics
space weather effects
crafting system
refueling
planetary landings
boarding mechanics
ship customization
exploration mechanics
cinematic experience
player housing
in-game economy
player trading
vehicle combat
social hubs
ship combat
dynamic economy
modular ship design
first-person combat
dynamic mission generation
space combat mechanics
medical gameplay
player organizations
salvaging
missions with branching paths
cargo refactoring
persistent player actions
ship-to-ship refueling
AI NPCs
gptkbp:persistent_universe yes
features a persistent universe
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:production_status in development
gptkbp:publisher gptkb:Cloud_Imperium_Games
gptkbp:release_date December 10, 2014
gptkbp:setting gptkb:science_fiction
gptkbp:single_player gptkb:Squadron_42
gptkbp:bfsParent gptkb:Kickstarter
gptkbp:bfsLayer 4