Statements (122)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:alpha_version |
yes
available for backers |
gptkbp:backer_rewards |
various in-game items
|
gptkbp:commanded |
transport ships
capital ships mining ships various types of ships fighter ships exploration ships |
gptkbp:community |
active community
active online community |
gptkbp:developer |
gptkb:Cloud_Imperium_Games
|
gptkbp:engine |
gptkb:Cry_Engine
|
gptkbp:first-person_shooter |
yes
features first-person shooter gameplay |
gptkbp:funding |
over $400 million
crowdfunding |
gptkbp:game_engine |
gptkb:Cry_Engine
|
gptkbp:game_mechanics |
gptkb:reputation_system
gptkb:faction gptkb:space_station gptkb:piracy gptkb:missions events exploration missions bounty hunting vehicle repair trading posts boarding actions player-driven economy day-night cycle dynamic weather rescue missions realistic physics combat missions crafting system medical missions planetary landings transport missions NPC interactions social hubs mining missions delivery missions repair missions medical gameplay player organizations salvage missions salvaging |
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:genre |
space trading and combat simulation
|
gptkbp:has_gameplay_element |
gptkb:space_exploration
mining cargo transport crew management trading combat ship customization |
https://www.w3.org/2000/01/rdf-schema#label |
Star Citizen
|
gptkbp:initial_crowdfunding_campaign |
gptkb:Kickstarter
|
gptkbp:inspiration |
gptkb:Freelancer
gptkb:piracy Wing Commander series |
gptkbp:mode |
multiplayer
|
gptkbp:notable_feature |
gptkb:reputation_system
gptkb:faction gptkb:space_exploration gptkb:lore gptkb:space_station gptkb:missions mining community events events cargo transport trading VR support environmental hazards game lore hacking character customization player-driven economy day-night cycle dynamic weather realistic physics space weather effects crafting system refueling planetary landings boarding mechanics ship customization exploration mechanics cinematic experience player housing in-game economy player trading vehicle combat social hubs ship combat dynamic economy modular ship design first-person combat dynamic mission generation space combat mechanics medical gameplay player organizations salvaging missions with branching paths cargo refactoring persistent player actions ship-to-ship refueling AI NPCs |
gptkbp:persistent_universe |
yes
features a persistent universe |
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:production_status |
in development
|
gptkbp:publisher |
gptkb:Cloud_Imperium_Games
|
gptkbp:release_date |
December 10, 2014
|
gptkbp:setting |
gptkb:science_fiction
|
gptkbp:single_player |
gptkb:Squadron_42
|
gptkbp:bfsParent |
gptkb:Kickstarter
|
gptkbp:bfsLayer |
4
|