gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:advertising
|
demos
trailers
|
gptkbp:armament
|
varied
|
gptkbp:art_style
|
realistic
|
gptkbp:character_customization
|
gptkb:stock_market_index
|
gptkbp:character_development
|
dynamic
|
gptkbp:community
|
gptkb:fandom
supported
|
gptkbp:community_engagement
|
high
|
gptkbp:community_events
|
planned
|
gptkbp:developer
|
gptkb:GSC_Game_World
|
gptkbp:difficulty
|
multiple
|
gptkbp:dlc
|
planned
|
gptkbp:economy
|
survival-based
|
gptkbp:enemy
|
gptkb:physicist
anomalies
bandits
|
gptkbp:environment
|
open world
|
gptkbp:fan_events
|
active
|
gptkbp:feedback
|
integrated
considered
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_5
|
gptkbp:game_length
|
20-30 hours
|
gptkbp:game_mechanics
|
realistic
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
immersive
|
gptkbp:gameplay
|
gptkb:spacecraft
quests
combat
role-playing elements
survival elements
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:graphics
|
high fidelity
|
gptkbp:inspiration
|
gptkb:Author
gptkb:film
|
gptkbp:inspired_by
|
gptkb:Roadside_Picnic
Stalker film
|
gptkbp:intelligence
|
dynamic
|
gptkbp:interacts_with
|
high
|
gptkbp:launch_site
|
planned
|
gptkbp:mod_support
|
planned
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
non-linear
open world
environmental
|
gptkbp:number_of_teams
|
gptkb:significant
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_Series_X/_S
|
gptkbp:predecessor
|
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat
|
gptkbp:produced_by
|
in development
|
gptkbp:publisher
|
gptkb:GSC_Game_World
|
gptkbp:release_date
|
December 8, 2022
|
gptkbp:release_format
|
digital
physical
|
gptkbp:series
|
gptkb:S._T._A._L._K._E._R.
|
gptkbp:setting
|
gptkb:Chernobyl_Exclusion_Zone
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:successor
|
TBA
|
gptkbp:updates
|
regular
frequent
|
gptkbp:user_interface
|
intuitive
|
gptkbp:bfsParent
|
gptkb:Xbox_One
gptkb:Xbox_console
gptkb:Xbox
gptkb:Xbox_Game_Studios
|
gptkbp:bfsLayer
|
4
|