Statements (59)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:weapon
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Contra_4
|
gptkbp:affects |
fires multiple projectiles
|
gptkbp:armament |
gptkb:weapon
|
gptkbp:availability |
in-game pickups
|
gptkbp:characteristics |
high rate of fire
low accuracy at long range wide spread pattern |
gptkbp:cultural_impact |
influenced other media
|
gptkbp:damage |
kinetic
|
gptkbp:design |
futuristic appearance
|
gptkbp:fan_base |
retro gaming community
|
gptkbp:first_appearance |
gptkb:Contra
|
gptkbp:game_mechanics |
gptkb:Community_Center
community involvement resource management player engagement power dynamics competitive play timing and precision player feedback environmental interaction player immersion game pacing level design visual design player choice reward systems cooperative strategies skill-based gameplay audio design difficulty scaling narrative integration enemy AI behavior multiplayer dynamics enemy design strategic use |
gptkbp:has_variants |
different game adaptations
|
https://www.w3.org/2000/01/rdf-schema#label |
Spread Gun
|
gptkbp:influence |
game design
|
gptkbp:inspiration |
gptkb:video_game
|
gptkbp:landmark |
in gaming culture
|
gptkbp:legacy |
iconic weapon in gaming history
|
gptkbp:merchandise |
gptkb:toys_and_collectibles
|
gptkbp:notable_games |
gptkb:Contra_III:_The_Alien_Wars
gptkb:Metal_Slug_series gptkb:Gunstar_Heroes |
gptkbp:primary_user |
players in video games
|
gptkbp:range |
short to medium
|
gptkbp:related_concept |
multiplayer gameplay
co-op gameplay power scaling weapon balancing |
gptkbp:rival |
single shot weapons
|
gptkbp:tactics |
close-range combat
|
gptkbp:type |
projectile weapon
|
gptkbp:upgrades |
power-ups in games
|
gptkbp:used_in |
gptkb:video_game
|