Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
realistic
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Ubisoft_Toronto
|
gptkbp:engine |
gptkb:software
|
gptkbp:features |
multiple missions
|
gptkbp:game_features |
gptkb:book
strategic planning real-time decision making immersive environments various weapons environmental storytelling environmental interaction player agency realistic physics stealth tactics immersive gameplay player choice dynamic lighting tactical gameplay cutscenes stealth kills customizable controls story-driven missions character upgrades cover system varied mission objectives enemy AI non-lethal options spy gadgets mission replayability hacking mechanics narrative choices stealth mechanics immersive sound design mission variety checkpoint system mission briefings tutorial missions enemy detection system gadget usage light and shadow mechanics interrogation mechanics stealth gameplay mechanics enemy patrols AI behavior patterns |
gptkbp:game_mechanics |
stealth-based gameplay
|
gptkbp:game_modes |
single-player mode
|
gptkbp:gameplay |
single-player
|
gptkbp:genre |
Stealth
|
gptkbp:main_character |
gptkb:Sam_Fisher
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
prequel to Splinter Cell: Double Agent
|
gptkbp:platform |
gptkb:streaming_service
|
gptkbp:publisher |
gptkb:Ubisoft
|
gptkbp:release_date |
March 2006
|
gptkbp:release_region |
gptkb:Europe
gptkb:Australia gptkb:North_America |
gptkbp:series |
gptkb:Tom_Clancy's_Splinter_Cell
|
gptkbp:setting |
various locations
|
gptkbp:soundtrack |
gptkb:musical
|
gptkbp:voice_actor |
gptkb:Michael_Irby
|
gptkbp:bfsParent |
gptkb:Splinter_Cell
|
gptkbp:bfsLayer |
4
|