Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
7
|
gptkbp:bfsParent |
gptkb:Speed_Tree
|
gptkbp:allows |
custom tree creation
|
gptkbp:developed_by |
gptkb:IDV,_Inc.
|
gptkbp:features |
collision detection
dynamic lighting LOD (Level of Detail) management billboarding wind simulation |
gptkbp:has |
user-friendly interface
extensive documentation |
https://www.w3.org/2000/01/rdf-schema#label |
Speed Tree Runtime
|
gptkbp:includes |
vegetation library
|
gptkbp:integrates_with |
gptkb:aircraft
gptkb:engine gptkb:organization |
gptkbp:is |
commercial software
used in advertising campaigns optimized for performance used in training simulations used in art installations used in educational software used in simulation software used in augmented reality applications available for licensing used in scientific visualization used for architectural visualization used in indie game development used in product visualization used in mobile game development known for its realism used in military simulations used in interactive installations compatible with Open GL used in virtual reality games compatible with Direct X part of Speed Tree suite used in environmental simulations used in landscape design software used in theme park design used in urban planning software widely used in film production |
gptkbp:is_compatible_with |
multiple game engines
|
gptkbp:is_used_by |
AAA game developers
|
gptkbp:offers |
source control integration
|
gptkbp:provides |
shader support
3 D vegetation modeling realistic foliage simulation |
gptkbp:released_in |
gptkb:2002
|
gptkbp:supports |
cross-platform development
real-time rendering VR applications mobile platforms |
gptkbp:used_in |
gptkb:video_game
|