gptkbp:instance_of
|
gptkb:board_game
|
gptkbp:accessibility
|
Easy to learn.
|
gptkbp:age_group
|
8 and up
|
gptkbp:availability
|
Retail and online
|
gptkbp:brand
|
Goliath.
|
gptkbp:brand_recognition
|
High.
|
gptkbp:card_number
|
Over 200
|
gptkbp:category
|
family game
|
gptkbp:community_events
|
Regularly organized.
|
gptkbp:components
|
gptkb:timer
cards
mouthpieces
|
gptkbp:cultural_impact
|
Popular in gatherings.
|
gptkbp:customization_options
|
gptkb:Limited
|
gptkbp:designed_by
|
gptkb:Goliath_Games
|
gptkbp:difficulty
|
Easy
|
gptkbp:event_participation
|
Yes.
|
gptkbp:expansion
|
gptkb:Yes
|
gptkbp:final_match_date
|
All phrases guessed
|
gptkbp:form_factor
|
gptkb:High
|
gptkbp:future_prospects
|
Continued popularity.
|
gptkbp:game_appearance
|
None.
|
gptkbp:game_awards
|
gptkb:None
|
gptkbp:game_cognitive_challenge
|
Low.
|
gptkbp:game_cognitive_skills
|
Encourages communication.
|
gptkbp:game_community
|
Active online.
|
gptkbp:game_components
|
Mouthpieces, cards, timer
|
gptkbp:game_crossover_appeal
|
Broad.
|
gptkbp:game_cultural_relevance
|
Popular in parties.
|
gptkbp:game_emotional_challenge
|
High.
|
gptkbp:game_emotional_skills
|
Encourages laughter.
|
gptkbp:game_expansion_content
|
New phrases.
|
gptkbp:game_historical_significance
|
Recent.
|
gptkbp:game_influencer_endorsements
|
Yes.
|
gptkbp:game_length
|
30 minutes
30 to 60 minutes
|
gptkbp:game_market_trends
|
Growing.
|
gptkbp:game_mechanic
|
speech challenge
|
gptkbp:game_online_availability
|
E-commerce platforms.
|
gptkbp:game_online_reviews
|
Generally favorable.
|
gptkbp:game_physical_challenge
|
Moderate.
|
gptkbp:game_physical_skills
|
Requires some dexterity.
|
gptkbp:game_player_feedback
|
Positive.
|
gptkbp:game_replayability
|
gptkb:High
|
gptkbp:game_retail_availability
|
Widely available.
|
gptkbp:game_setting
|
5 minutes
|
gptkbp:game_setup_instructions
|
Simple
|
gptkbp:game_social_challenge
|
High.
|
gptkbp:game_social_skills
|
Enhances interaction.
|
gptkbp:game_type
|
gptkb:party_game
|
gptkbp:goal
|
guess the phrase
|
gptkbp:has_variations
|
gptkb:Yes
|
https://www.w3.org/2000/01/rdf-schema#label
|
Speak Out
|
gptkbp:human_interaction
|
gptkb:High
|
gptkbp:influence
|
Inspired similar games.
|
gptkbp:is_family_friendly
|
gptkb:Yes
|
gptkbp:is_similar_to
|
gptkb:Taboo
gptkb:Charades
|
gptkbp:is_taught_in
|
gptkb:Low
|
gptkbp:language
|
English
|
gptkbp:legacy
|
Popular party game.
|
gptkbp:marketing_strategy
|
No
|
gptkbp:merchandise
|
Available.
|
gptkbp:objective
|
Guess phrases while wearing a mouthpiece.
|
gptkbp:players
|
4 to 10
|
gptkbp:popularity
|
gptkb:High
|
gptkbp:price_range
|
$20-$30
|
gptkbp:publisher
|
gptkb:Goliath_Games
|
gptkbp:release_date
|
2016-01-01
|
gptkbp:released_in
|
gptkb:2016
|
gptkbp:reviews
|
Generally positive
|
gptkbp:rounds
|
Variable
|
gptkbp:skills
|
Some
|
gptkbp:social_media_presence
|
Strong.
|
gptkbp:strategy
|
Minimal.
|
gptkbp:target_audience
|
families
|
gptkbp:target_market
|
Families and friends.
|
gptkbp:theme
|
gptkb:communication
|
gptkbp:user_base
|
Large.
|