South Korean gaming industry

GPTKB entity

Properties (56)
Predicate Object
gptkbp:instanceOf gaming industry
gptkbp:hasCitations regulatory issues
market saturation
competition from international markets
gptkbp:hasDemographics young adults
teenagers
casual gamers
professional gamers
gptkbp:hasEvents gptkb:G-Star
eSports tournaments
Korea Game Show
gptkbp:hasInfluenceOn eSports culture
game development practices
global gaming trends
gptkbp:hasMajorCity gptkb:Krafton
gptkb:NCSOFT
Blizzard Entertainment
Riot Games
Netmarble
gptkbp:hasPlayer gptkb:League_of_Legends
Overwatch
PUBG
StarCraft II
MapleStory
gptkbp:hasResidence 10 billion USD
https://www.w3.org/2000/01/rdf-schema#label South Korean gaming industry
gptkbp:includes PC games
console games
mobile games
gptkbp:isAttendedBy COVID-19 pandemic
technological advancements
changing consumer preferences
gptkbp:isCharacterizedBy strong community engagement
innovative game design
high internet penetration
freemium business models
high mobile usage
gptkbp:isConnectedTo online communities
mobile payment systems
digital distribution platforms
gptkbp:isInfluencedBy cultural trends
gptkbp:isKnownFor eSports
gptkbp:isPopularIn gptkb:Asia
gptkb:North_America
Europe
gptkbp:isPromotedBy content creators
influencers
streamers
gptkbp:isRecognizedFor innovation
quality
diversity of genres
gptkbp:isRegulatedBy gptkb:Korean_Game_Rating_and_Administration_Committee
gptkbp:isSupportedBy government initiatives
social media
streaming platforms
gaming cafes