gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gothic
|
gptkbp:character
|
gptkb:Dumah
gptkb:Melchiah
gptkb:Vorador
gptkb:Moebius
gptkb:The_Oracle
gptkb:Rahab
gptkb:deity
gptkb:Kain
Turel
Zephon
|
gptkbp:composer
|
gptkb:Mitch_Gitelman
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Crystal_Dynamics
|
gptkbp:engine
|
Kain's Engine
|
gptkbp:game_features
|
gptkb:spacecraft
gptkb:Monarch
gptkb:rocket
gptkb:book
gptkb:museum
interactive environments
boss battles
platforming
puzzle-solving
environmental storytelling
character customization
day-night cycle
dynamic weather
multiplayer elements
multiple endings
crafting system
dynamic lighting
environmental puzzles
skill trees
hidden areas
cutscenes
upgradable abilities
enemy variety
stealth elements
mod support
narrative choices
lore exploration
enemy weaknesses
real-time shadows
dialogue options
skill-based progression
time travel mechanics
AI-controlled allies
physical realm
soul reaver weapon
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
third-person perspective
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Soul Reaver 2
|
gptkbp:main_character
|
gptkb:Raziel
|
gptkbp:narrative_style
|
continuation of the story from Soul Reaver
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:operating_system
|
gptkbp:predecessor
|
gptkb:Soul_Reaver
|
gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:release_date
|
2001-09-24
|
gptkbp:series
|
gptkb:Legacy_of_Kain
|
gptkbp:setting
|
gptkb:Nosgoth
|
gptkbp:successor
|
gptkb:Legacy_of_Kain:_Defiance
|
gptkbp:bfsParent
|
gptkb:Soul_Reaver
|
gptkbp:bfsLayer
|
5
|