gptkbp:instance_of
|
gptkb:novel
|
gptkbp:adaptation
|
gptkb:graphic_novel
gptkb:video_game
in development
|
gptkbp:author
|
gptkb:Neal_Stephenson
|
gptkbp:awards
|
gptkb:Hugo_Award
gptkb:Locus_Award
|
gptkbp:critical_reception
|
positive
|
gptkbp:cultural_references
|
gptkb:video_games
gptkb:virtual_reality
gptkb:mythology
computer hacking
fast food culture
|
gptkbp:genre
|
gptkb:science_fiction
|
https://www.w3.org/2000/01/rdf-schema#label
|
Snow Crash
|
gptkbp:influenced
|
gptkb:The_Matrix
gptkb:Sword_Art_Online
gptkb:Ready_Player_One
gptkb:The_Diamond_Age
internet culture
memetics
transhumanism
post-cyberpunk literature
|
gptkbp:influenced_by
|
cyberpunk
|
gptkbp:isbn
|
0-553-09353-3
|
gptkbp:language
|
English
|
gptkbp:narrative_style
|
first-person
third-person
|
gptkbp:notable_character
|
gptkb:L._Bob_Rife
gptkb:Raven
Juanita
Y. T.
|
gptkbp:notable_themes
|
gptkb:identity
globalization
individualism
capitalism
surveillance
language and meaning
technology and society
cultural fragmentation
myth and history
anarchy vs. order
reality vs. virtuality
|
gptkbp:page_count
|
480
|
gptkbp:protagonist
|
gptkb:Hiro_Protagonist
|
gptkbp:published
|
gptkb:1992
|
gptkbp:publisher
|
gptkb:Bantam_Books
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
futuristic America
|
gptkbp:theme
|
information technology
linguistics
corporate control
|
gptkbp:bfsParent
|
gptkb:Isaac_Asimov
|
gptkbp:bfsLayer
|
3
|